72 lines
1.7 KiB
C#
72 lines
1.7 KiB
C#
using System;
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using UnityEngine;
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[Serializable]
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public class Warp
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{
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public string name = "None";
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public Vector3[] points = new Vector3[16];
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public void GetWarp(MegaBezPatch mod)
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{
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mod.p11 = points[0];
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mod.p12 = points[1];
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mod.p13 = points[2];
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mod.p14 = points[3];
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mod.p21 = points[4];
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mod.p22 = points[5];
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mod.p23 = points[6];
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mod.p24 = points[7];
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mod.p31 = points[8];
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mod.p32 = points[9];
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mod.p33 = points[10];
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mod.p34 = points[11];
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mod.p41 = points[12];
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mod.p42 = points[13];
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mod.p43 = points[14];
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mod.p44 = points[15];
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}
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public void SetWarp(MegaBezPatch mod)
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{
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points[0] = mod.p11;
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points[1] = mod.p12;
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points[2] = mod.p13;
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points[3] = mod.p14;
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points[4] = mod.p21;
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points[5] = mod.p22;
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points[6] = mod.p23;
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points[7] = mod.p24;
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points[8] = mod.p31;
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points[9] = mod.p32;
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points[10] = mod.p33;
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points[11] = mod.p34;
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points[12] = mod.p41;
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points[13] = mod.p42;
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points[14] = mod.p43;
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points[15] = mod.p44;
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}
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public void AdjustLattice(float wr, float hr)
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{
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Vector3 b = new Vector3(wr, hr, 1f);
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points[0] = Vector3.Scale(points[0], b);
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points[1] = Vector3.Scale(points[1], b);
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points[2] = Vector3.Scale(points[2], b);
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points[3] = Vector3.Scale(points[3], b);
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points[4] = Vector3.Scale(points[4], b);
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points[5] = Vector3.Scale(points[5], b);
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points[6] = Vector3.Scale(points[6], b);
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points[7] = Vector3.Scale(points[7], b);
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points[8] = Vector3.Scale(points[8], b);
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points[9] = Vector3.Scale(points[9], b);
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points[10] = Vector3.Scale(points[10], b);
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points[11] = Vector3.Scale(points[11], b);
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points[12] = Vector3.Scale(points[12], b);
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points[13] = Vector3.Scale(points[13], b);
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points[14] = Vector3.Scale(points[14], b);
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points[15] = Vector3.Scale(points[15], b);
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}
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}
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