36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
namespace UnityEngine.PostProcessing
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{
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public class PostProcessingProfile : ScriptableObject
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{
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public BuiltinDebugViewsModel debugViews = new BuiltinDebugViewsModel();
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public AntialiasingModel antialiasing = new AntialiasingModel();
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public AmbientOcclusionModel ambientOcclusion = new AmbientOcclusionModel();
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public ScreenSpaceReflectionModel screenSpaceReflection = new ScreenSpaceReflectionModel();
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public FogModel fog = new FogModel();
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public DepthOfFieldModel depthOfField = new DepthOfFieldModel();
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public MotionBlurModel motionBlur = new MotionBlurModel();
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public EyeAdaptationModel eyeAdaptation = new EyeAdaptationModel();
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public BloomModel bloom = new BloomModel();
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public ColorGradingModel colorGrading = new ColorGradingModel();
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public UserLutModel userLut = new UserLutModel();
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public ChromaticAberrationModel chromaticAberration = new ChromaticAberrationModel();
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public GrainModel grain = new GrainModel();
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public VignetteModel vignette = new VignetteModel();
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public DitheringModel dithering = new DitheringModel();
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}
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}
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