Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/UnityEngine/PostProcessing/PostProcessingProfile.cs
2026-02-21 16:45:37 +08:00

36 lines
1.1 KiB
C#

namespace UnityEngine.PostProcessing
{
public class PostProcessingProfile : ScriptableObject
{
public BuiltinDebugViewsModel debugViews = new BuiltinDebugViewsModel();
public AntialiasingModel antialiasing = new AntialiasingModel();
public AmbientOcclusionModel ambientOcclusion = new AmbientOcclusionModel();
public ScreenSpaceReflectionModel screenSpaceReflection = new ScreenSpaceReflectionModel();
public FogModel fog = new FogModel();
public DepthOfFieldModel depthOfField = new DepthOfFieldModel();
public MotionBlurModel motionBlur = new MotionBlurModel();
public EyeAdaptationModel eyeAdaptation = new EyeAdaptationModel();
public BloomModel bloom = new BloomModel();
public ColorGradingModel colorGrading = new ColorGradingModel();
public UserLutModel userLut = new UserLutModel();
public ChromaticAberrationModel chromaticAberration = new ChromaticAberrationModel();
public GrainModel grain = new GrainModel();
public VignetteModel vignette = new VignetteModel();
public DitheringModel dithering = new DitheringModel();
}
}