Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/UnityEngine/PostProcessing/PostProcessingModel.cs
2026-02-21 16:45:37 +08:00

35 lines
421 B
C#

using System;
namespace UnityEngine.PostProcessing
{
[Serializable]
public abstract class PostProcessingModel
{
[GetSet("enabled")]
[SerializeField]
private bool m_Enabled;
public bool enabled
{
get
{
return m_Enabled;
}
set
{
m_Enabled = value;
if (value)
{
OnValidate();
}
}
}
public abstract void Reset();
public virtual void OnValidate()
{
}
}
}