Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/UnityEngine/PostProcessing/PostProcessingComponentCommandBuffer.cs
2026-02-21 16:45:37 +08:00

14 lines
349 B
C#

using UnityEngine.Rendering;
namespace UnityEngine.PostProcessing
{
public abstract class PostProcessingComponentCommandBuffer<T> : PostProcessingComponent<T> where T : PostProcessingModel
{
public abstract CameraEvent GetCameraEvent();
public abstract string GetName();
public abstract void PopulateCommandBuffer(CommandBuffer cb);
}
}