14 lines
349 B
C#
14 lines
349 B
C#
using UnityEngine.Rendering;
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namespace UnityEngine.PostProcessing
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{
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public abstract class PostProcessingComponentCommandBuffer<T> : PostProcessingComponent<T> where T : PostProcessingModel
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{
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public abstract CameraEvent GetCameraEvent();
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public abstract string GetName();
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public abstract void PopulateCommandBuffer(CommandBuffer cb);
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}
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}
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