Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/UnityEngine/PostProcessing/ChromaticAberrationModel.cs
2026-02-21 16:45:37 +08:00

52 lines
821 B
C#

using System;
namespace UnityEngine.PostProcessing
{
[Serializable]
public class ChromaticAberrationModel : PostProcessingModel
{
[Serializable]
public struct Settings
{
[Tooltip("Shift the hue of chromatic aberrations.")]
public Texture2D spectralTexture;
[Range(0f, 1f)]
[Tooltip("Amount of tangential distortion.")]
public float intensity;
public static Settings defaultSettings
{
get
{
return new Settings
{
spectralTexture = null,
intensity = 0.1f
};
}
}
}
[SerializeField]
private Settings m_Settings = Settings.defaultSettings;
public Settings settings
{
get
{
return m_Settings;
}
set
{
m_Settings = value;
}
}
public override void Reset()
{
m_Settings = Settings.defaultSettings;
}
}
}