Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/Unity/IO/Compression/SR.cs
2026-02-21 16:45:37 +08:00

53 lines
1.4 KiB
C#

namespace Unity.IO.Compression
{
internal class SR
{
public const string ArgumentOutOfRange_Enum = "Argument out of range";
public const string CorruptedGZipHeader = "Corrupted gzip header";
public const string CannotReadFromDeflateStream = "Cannot read from deflate stream";
public const string CannotWriteToDeflateStream = "Cannot write to deflate stream";
public const string GenericInvalidData = "Invalid data";
public const string InvalidCRC = "Invalid CRC";
public const string InvalidStreamSize = "Invalid stream size";
public const string InvalidHuffmanData = "Invalid Huffman data";
public const string InvalidBeginCall = "Invalid begin call";
public const string InvalidEndCall = "Invalid end call";
public const string InvalidBlockLength = "Invalid block length";
public const string InvalidArgumentOffsetCount = "Invalid argument offset count";
public const string NotSupported = "Not supported";
public const string NotWriteableStream = "Not a writeable stream";
public const string NotReadableStream = "Not a readable stream";
public const string ObjectDisposed_StreamClosed = "Object disposed";
public const string UnknownState = "Unknown state";
public const string UnknownCompressionMode = "Unknown compression mode";
public const string UnknownBlockType = "Unknown block type";
private SR()
{
}
internal static string GetString(string p)
{
return p;
}
}
}