Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/Unity/IO/Compression/FastEncoderWindow.cs
2026-02-21 16:45:37 +08:00

304 lines
5.4 KiB
C#

using System;
using System.Diagnostics;
namespace Unity.IO.Compression
{
internal class FastEncoderWindow
{
private byte[] window;
private int bufPos;
private int bufEnd;
private const int FastEncoderHashShift = 4;
private const int FastEncoderHashtableSize = 2048;
private const int FastEncoderHashMask = 2047;
private const int FastEncoderWindowSize = 8192;
private const int FastEncoderWindowMask = 8191;
private const int FastEncoderMatch3DistThreshold = 16384;
internal const int MaxMatch = 258;
internal const int MinMatch = 3;
private const int SearchDepth = 32;
private const int GoodLength = 4;
private const int NiceLength = 32;
private const int LazyMatchThreshold = 6;
private ushort[] prev;
private ushort[] lookup;
public int BytesAvailable
{
get
{
return bufEnd - bufPos;
}
}
public DeflateInput UnprocessedInput
{
get
{
DeflateInput deflateInput = new DeflateInput();
deflateInput.Buffer = window;
deflateInput.StartIndex = bufPos;
deflateInput.Count = bufEnd - bufPos;
return deflateInput;
}
}
public int FreeWindowSpace
{
get
{
return 16384 - bufEnd;
}
}
public FastEncoderWindow()
{
ResetWindow();
}
public void FlushWindow()
{
ResetWindow();
}
private void ResetWindow()
{
window = new byte[16646];
prev = new ushort[8450];
lookup = new ushort[2048];
bufPos = 8192;
bufEnd = bufPos;
}
public void CopyBytes(byte[] inputBuffer, int startIndex, int count)
{
Array.Copy(inputBuffer, startIndex, window, bufEnd, count);
bufEnd += count;
}
public void MoveWindows()
{
Array.Copy(window, bufPos - 8192, window, 0, 8192);
for (int i = 0; i < 2048; i++)
{
int num = lookup[i] - 8192;
if (num <= 0)
{
lookup[i] = 0;
}
else
{
lookup[i] = (ushort)num;
}
}
for (int i = 0; i < 8192; i++)
{
long num2 = (long)(int)prev[i] - 8192L;
if (num2 <= 0)
{
prev[i] = 0;
}
else
{
prev[i] = (ushort)num2;
}
}
bufPos = 8192;
bufEnd = bufPos;
}
private uint HashValue(uint hash, byte b)
{
return (hash << 4) ^ b;
}
private uint InsertString(ref uint hash)
{
hash = HashValue(hash, window[bufPos + 2]);
uint num = lookup[hash & 0x7FF];
lookup[hash & 0x7FF] = (ushort)bufPos;
prev[bufPos & 0x1FFF] = (ushort)num;
return num;
}
private void InsertStrings(ref uint hash, int matchLen)
{
if (bufEnd - bufPos <= matchLen)
{
bufPos += matchLen - 1;
return;
}
while (--matchLen > 0)
{
InsertString(ref hash);
bufPos++;
}
}
internal bool GetNextSymbolOrMatch(Match match)
{
uint hash = HashValue(0u, window[bufPos]);
hash = HashValue(hash, window[bufPos + 1]);
int matchPos = 0;
int num;
if (bufEnd - bufPos <= 3)
{
num = 0;
}
else
{
int num2 = (int)InsertString(ref hash);
if (num2 != 0)
{
num = FindMatch(num2, out matchPos, 32, 32);
if (bufPos + num > bufEnd)
{
num = bufEnd - bufPos;
}
}
else
{
num = 0;
}
}
if (num < 3)
{
match.State = MatchState.HasSymbol;
match.Symbol = window[bufPos];
bufPos++;
}
else
{
bufPos++;
if (num <= 6)
{
int matchPos2 = 0;
int num3 = (int)InsertString(ref hash);
int num4;
if (num3 != 0)
{
num4 = FindMatch(num3, out matchPos2, (num >= 4) ? 8 : 32, 32);
if (bufPos + num4 > bufEnd)
{
num4 = bufEnd - bufPos;
}
}
else
{
num4 = 0;
}
if (num4 > num)
{
match.State = MatchState.HasSymbolAndMatch;
match.Symbol = window[bufPos - 1];
match.Position = matchPos2;
match.Length = num4;
bufPos++;
num = num4;
InsertStrings(ref hash, num);
}
else
{
match.State = MatchState.HasMatch;
match.Position = matchPos;
match.Length = num;
num--;
bufPos++;
InsertStrings(ref hash, num);
}
}
else
{
match.State = MatchState.HasMatch;
match.Position = matchPos;
match.Length = num;
InsertStrings(ref hash, num);
}
}
if (bufPos == 16384)
{
MoveWindows();
}
return true;
}
private int FindMatch(int search, out int matchPos, int searchDepth, int niceLength)
{
int num = 0;
int num2 = 0;
int num3 = bufPos - 8192;
byte b = window[bufPos];
while (search > num3)
{
if (window[search + num] == b)
{
int i;
for (i = 0; i < 258 && window[bufPos + i] == window[search + i]; i++)
{
}
if (i > num)
{
num = i;
num2 = search;
if (i > 32)
{
break;
}
b = window[bufPos + i];
}
}
if (--searchDepth == 0)
{
break;
}
search = prev[search & 0x1FFF];
}
matchPos = bufPos - num2 - 1;
if (num == 3 && matchPos >= 16384)
{
return 0;
}
return num;
}
[Conditional("DEBUG")]
private void VerifyHashes()
{
for (int i = 0; i < 2048; i++)
{
ushort num = lookup[i];
while (num != 0 && bufPos - num < 8192)
{
ushort num2 = prev[num & 0x1FFF];
if (bufPos - num2 >= 8192)
{
break;
}
num = num2;
}
}
}
private uint RecalculateHash(int position)
{
return (uint)(((window[position] << 8) ^ (window[position + 1] << 4) ^ window[position + 2]) & 0x7FF);
}
}
}