Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/Unity/IO/Compression/DeflateStreamAsyncResult.cs
2026-02-21 16:45:37 +08:00

132 lines
2.3 KiB
C#

using System;
using System.Threading;
namespace Unity.IO.Compression
{
internal class DeflateStreamAsyncResult : IAsyncResult
{
public byte[] buffer;
public int offset;
public int count;
public bool isWrite;
private object m_AsyncObject;
private object m_AsyncState;
private AsyncCallback m_AsyncCallback;
private object m_Result;
internal bool m_CompletedSynchronously;
private int m_InvokedCallback;
private int m_Completed;
private object m_Event;
public object AsyncState
{
get
{
return m_AsyncState;
}
}
public WaitHandle AsyncWaitHandle
{
get
{
int completed = m_Completed;
if (m_Event == null)
{
Interlocked.CompareExchange(ref m_Event, new ManualResetEvent(completed != 0), null);
}
ManualResetEvent manualResetEvent = (ManualResetEvent)m_Event;
if (completed == 0 && m_Completed != 0)
{
manualResetEvent.Set();
}
return manualResetEvent;
}
}
public bool CompletedSynchronously
{
get
{
return m_CompletedSynchronously;
}
}
public bool IsCompleted
{
get
{
return m_Completed != 0;
}
}
internal object Result
{
get
{
return m_Result;
}
}
public DeflateStreamAsyncResult(object asyncObject, object asyncState, AsyncCallback asyncCallback, byte[] buffer, int offset, int count)
{
this.buffer = buffer;
this.offset = offset;
this.count = count;
m_CompletedSynchronously = true;
m_AsyncObject = asyncObject;
m_AsyncState = asyncState;
m_AsyncCallback = asyncCallback;
}
internal void Close()
{
if (m_Event != null)
{
((ManualResetEvent)m_Event).Close();
}
}
internal void InvokeCallback(bool completedSynchronously, object result)
{
Complete(completedSynchronously, result);
}
internal void InvokeCallback(object result)
{
Complete(result);
}
private void Complete(bool completedSynchronously, object result)
{
m_CompletedSynchronously = completedSynchronously;
Complete(result);
}
private void Complete(object result)
{
m_Result = result;
Interlocked.Increment(ref m_Completed);
if (m_Event != null)
{
((ManualResetEvent)m_Event).Set();
}
if (Interlocked.Increment(ref m_InvokedCallback) == 1 && m_AsyncCallback != null)
{
m_AsyncCallback(this);
}
}
}
}