75 lines
917 B
C#
75 lines
917 B
C#
namespace Unity.IO.Compression
|
|
{
|
|
internal class DeflateInput
|
|
{
|
|
internal struct InputState
|
|
{
|
|
internal int count;
|
|
|
|
internal int startIndex;
|
|
}
|
|
|
|
private byte[] buffer;
|
|
|
|
private int count;
|
|
|
|
private int startIndex;
|
|
|
|
internal byte[] Buffer
|
|
{
|
|
get
|
|
{
|
|
return buffer;
|
|
}
|
|
set
|
|
{
|
|
buffer = value;
|
|
}
|
|
}
|
|
|
|
internal int Count
|
|
{
|
|
get
|
|
{
|
|
return count;
|
|
}
|
|
set
|
|
{
|
|
count = value;
|
|
}
|
|
}
|
|
|
|
internal int StartIndex
|
|
{
|
|
get
|
|
{
|
|
return startIndex;
|
|
}
|
|
set
|
|
{
|
|
startIndex = value;
|
|
}
|
|
}
|
|
|
|
internal void ConsumeBytes(int n)
|
|
{
|
|
startIndex += n;
|
|
count -= n;
|
|
}
|
|
|
|
internal InputState DumpState()
|
|
{
|
|
InputState result = default(InputState);
|
|
result.count = count;
|
|
result.startIndex = startIndex;
|
|
return result;
|
|
}
|
|
|
|
internal void RestoreState(InputState state)
|
|
{
|
|
count = state.count;
|
|
startIndex = state.startIndex;
|
|
}
|
|
}
|
|
}
|