Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/UniStormEventSystem.cs
2026-02-21 16:45:37 +08:00

58 lines
927 B
C#

using UnityEngine;
public class UniStormEventSystem : MonoBehaviour
{
public UniStormWeatherSystem_C uniStormSystem;
public GameObject uniStormObject;
public int intToString;
public string variableName;
public string stringToAlter;
public int intToAlter;
public float floatToAlter;
public int eventType;
public string tagName;
public string code;
private void Start()
{
uniStormObject = GameObject.Find("UniStormSystemEditor");
uniStormSystem = uniStormObject.GetComponent<UniStormWeatherSystem_C>();
if (intToString == 0)
{
variableName = "weatherForecaster";
}
if (intToString == 1)
{
variableName = "temperature";
}
if (intToString == 2)
{
variableName = "minuteCounter";
}
if (intToString == 3)
{
variableName = "hourCounter";
}
if (intToString == 4)
{
variableName = "dayCounter";
}
}
private void Update()
{
if (intToString != 0)
{
}
}
}