Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/Underwater.cs
2026-02-21 16:45:37 +08:00

50 lines
1.0 KiB
C#

using UnityEngine;
public class Underwater : MonoBehaviour
{
public float UnderwaterLevel;
public Color FogColor = new Color(0f, 0.4f, 0.7f, 1f);
public float FogDensity = 0.04f;
public FogMode FogMode = FogMode.Exponential;
private bool defaultFog;
private Color defaultFogColor;
private float defaultFogDensity;
private FogMode defaultFogMod;
private Material defaultSkybox;
private void Start()
{
defaultFog = RenderSettings.fog;
defaultFogColor = RenderSettings.fogColor;
defaultFogDensity = RenderSettings.fogDensity;
defaultFogMod = RenderSettings.fogMode;
}
private void Update()
{
if (base.transform.position.y < UnderwaterLevel)
{
RenderSettings.fog = true;
RenderSettings.fogColor = FogColor;
RenderSettings.fogDensity = FogDensity;
RenderSettings.fogMode = FogMode;
}
else
{
RenderSettings.fog = defaultFog;
RenderSettings.fogColor = defaultFogColor;
RenderSettings.fogDensity = defaultFogDensity;
RenderSettings.fogMode = defaultFogMod;
RenderSettings.fogStartDistance = -300f;
}
}
}