Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/UIWidgets/RangeSlider.cs
2026-02-21 16:45:37 +08:00

71 lines
1.5 KiB
C#

using UnityEngine;
namespace UIWidgets
{
[AddComponentMenu("UI/RangeSlider", 300)]
public class RangeSlider : RangeSliderBase<int>
{
protected override float ValueToPosition(int value)
{
float num = FillSize() / (float)(limitMax - limitMin);
return num * (float)(InBounds(value) - limitMin) + GetStartPoint();
}
protected override int PositionToValue(float position)
{
float num = FillSize() / (float)(limitMax - limitMin);
float num2 = position / num + (float)base.LimitMin;
if (WholeNumberOfSteps)
{
return InBounds(Mathf.RoundToInt(num2 / (float)step) * step);
}
return InBounds(Mathf.RoundToInt(num2));
}
protected override Vector2 MinPositionLimits()
{
return new Vector2(ValueToPosition(base.LimitMin), ValueToPosition(valueMax - step));
}
protected override Vector2 MaxPositionLimits()
{
return new Vector2(ValueToPosition(valueMin + step), ValueToPosition(limitMax));
}
protected override int InBounds(int value)
{
return Mathf.Clamp(value, limitMin, limitMax);
}
protected override int InBoundsMin(int value)
{
return Mathf.Clamp(value, limitMin, valueMax - step);
}
protected override int InBoundsMax(int value)
{
return Mathf.Clamp(value, valueMin + step, valueMax);
}
protected override void IncreaseMin()
{
base.ValueMin += step;
}
protected override void DecreaseMin()
{
base.ValueMin -= step;
}
protected override void IncreaseMax()
{
base.ValueMax += step;
}
protected override void DecreaseMax()
{
base.ValueMax -= step;
}
}
}