Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/UIWidgets/ImageAdvanced.cs
2026-02-21 16:45:37 +08:00

39 lines
997 B
C#

using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace UIWidgets
{
[AddComponentMenu("UI/ImageAdvanced", 240)]
public class ImageAdvanced : Image, IPointerDownHandler, IPointerUpHandler, IPointerEnterHandler, IPointerExitHandler, IEventSystemHandler
{
public PointerUnityEvent onPointerDown = new PointerUnityEvent();
public PointerUnityEvent onPointerUp = new PointerUnityEvent();
public PointerUnityEvent onPointerEnter = new PointerUnityEvent();
public PointerUnityEvent onPointerExit = new PointerUnityEvent();
public virtual void OnPointerDown(PointerEventData eventData)
{
onPointerDown.Invoke(eventData);
}
public virtual void OnPointerUp(PointerEventData eventData)
{
onPointerUp.Invoke(eventData);
}
public virtual void OnPointerEnter(PointerEventData eventData)
{
onPointerEnter.Invoke(eventData);
}
public virtual void OnPointerExit(PointerEventData eventData)
{
onPointerExit.Invoke(eventData);
}
}
}