30 lines
657 B
C#
30 lines
657 B
C#
using UnityEngine;
|
|
using UnityEngine.SceneManagement;
|
|
|
|
public class TestCrash : MonoBehaviour
|
|
{
|
|
private void Update()
|
|
{
|
|
if (Input.GetKeyDown(KeyCode.R))
|
|
{
|
|
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
|
|
}
|
|
if (Input.GetKeyDown(KeyCode.M))
|
|
{
|
|
LoadingManager.LoadScene("MainMenu");
|
|
}
|
|
if (Input.GetKeyDown(KeyCode.H))
|
|
{
|
|
HUDManager.Instance.gameObject.SetActive(false);
|
|
}
|
|
if (Input.GetKeyDown(KeyCode.U))
|
|
{
|
|
GameController.Instance.fishingPlayer.ufpsWeaponHandler.SetWeapon(1);
|
|
}
|
|
if (Input.GetKeyDown(KeyCode.I))
|
|
{
|
|
GameController.Instance.fishingPlayer.ufpsWeaponCamera.gameObject.SetActive(true);
|
|
}
|
|
}
|
|
}
|