Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/TestCrash.cs
2026-02-21 16:45:37 +08:00

30 lines
657 B
C#

using UnityEngine;
using UnityEngine.SceneManagement;
public class TestCrash : MonoBehaviour
{
private void Update()
{
if (Input.GetKeyDown(KeyCode.R))
{
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
}
if (Input.GetKeyDown(KeyCode.M))
{
LoadingManager.LoadScene("MainMenu");
}
if (Input.GetKeyDown(KeyCode.H))
{
HUDManager.Instance.gameObject.SetActive(false);
}
if (Input.GetKeyDown(KeyCode.U))
{
GameController.Instance.fishingPlayer.ufpsWeaponHandler.SetWeapon(1);
}
if (Input.GetKeyDown(KeyCode.I))
{
GameController.Instance.fishingPlayer.ufpsWeaponCamera.gameObject.SetActive(true);
}
}
}