Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/TMPro/Examples/ShaderPropAnimator.cs
2026-02-21 16:45:37 +08:00

40 lines
766 B
C#

using System.Collections;
using UnityEngine;
namespace TMPro.Examples
{
public class ShaderPropAnimator : MonoBehaviour
{
private Renderer m_Renderer;
private Material m_Material;
public AnimationCurve GlowCurve;
public float m_frame;
private void Awake()
{
m_Renderer = GetComponent<Renderer>();
m_Material = m_Renderer.material;
}
private void Start()
{
StartCoroutine(AnimateProperties());
}
private IEnumerator AnimateProperties()
{
m_frame = Random.Range(0f, 1f);
while (true)
{
float glowPower = GlowCurve.Evaluate(m_frame);
m_Material.SetFloat(ShaderUtilities.ID_GlowPower, glowPower);
m_frame += Time.deltaTime * Random.Range(0.2f, 0.3f);
yield return new WaitForEndOfFrame();
}
}
}
}