Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/SetGlobalColor.cs
2026-02-21 16:45:37 +08:00

63 lines
1.0 KiB
C#

using UnityEngine;
using UnityEngine.UI;
public class SetGlobalColor : MonoBehaviour
{
public bool onUpdate;
public int colorId;
public int colorHoverId = 5;
public int colorPressedId = 6;
public bool setAlpha = true;
public float colorAlpha = 255f;
private Image sprite;
private Text label;
private Button button;
private void Start()
{
sprite = base.gameObject.GetComponent<Image>();
label = base.gameObject.GetComponent<Text>();
button = base.gameObject.GetComponent<Button>();
Refresh();
}
private void Update()
{
if (onUpdate)
{
Refresh();
}
}
public void Refresh()
{
if (!(GUIManager.Instance == null))
{
sprite = base.gameObject.GetComponent<Image>();
label = base.gameObject.GetComponent<Text>();
button = base.gameObject.GetComponent<Button>();
Color color = GUIManager.Instance.colors[colorId];
if (setAlpha)
{
color.a = colorAlpha / 255f;
}
if ((bool)sprite)
{
sprite.color = color;
}
if ((bool)label)
{
label.color = color;
}
}
}
}