Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/ScreenShotHelper.cs
2026-02-21 16:45:37 +08:00

30 lines
595 B
C#

using UnityEngine;
public class ScreenShotHelper : MonoBehaviour
{
public FishingPlayer player;
public GameObject[] objectsToHide;
private void OnEnable()
{
player.transform.parent = base.transform;
player.transform.position = base.transform.position + Vector3.up * 2f;
GameObject[] array = objectsToHide;
foreach (GameObject gameObject in array)
{
gameObject.SetActive(false);
}
}
private void OnDisnable()
{
player.transform.parent = null;
GameObject[] array = objectsToHide;
foreach (GameObject gameObject in array)
{
gameObject.SetActive(true);
}
}
}