Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/SRDebugger/UI/Other/TriggerRoot.cs
2026-02-21 16:45:37 +08:00

25 lines
457 B
C#

using SRDebugger.UI.Controls;
using SRF;
using SRF.UI;
using UnityEngine;
using UnityEngine.Serialization;
namespace SRDebugger.UI.Other
{
public class TriggerRoot : SRMonoBehaviourEx
{
[RequiredField]
public Canvas Canvas;
[RequiredField]
public LongPressButton TapHoldButton;
[RequiredField]
public RectTransform TriggerTransform;
[RequiredField]
[FormerlySerializedAs("TriggerButton")]
public MultiTapButton TripleTapButton;
}
}