Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/Rewired/UI/ControlMapper/LanguageData.cs
2026-02-21 16:45:37 +08:00

669 lines
14 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace Rewired.UI.ControlMapper
{
public class LanguageData : ScriptableObject
{
[Serializable]
private class CustomEntry
{
public string key;
public string value;
public CustomEntry()
{
}
public CustomEntry(string key, string value)
{
this.key = key;
this.value = value;
}
public static Dictionary<string, string> ToDictionary(CustomEntry[] array)
{
if (array == null)
{
return new Dictionary<string, string>();
}
Dictionary<string, string> dictionary = new Dictionary<string, string>();
for (int i = 0; i < array.Length; i++)
{
if (array[i] != null && !string.IsNullOrEmpty(array[i].key) && !string.IsNullOrEmpty(array[i].value))
{
if (dictionary.ContainsKey(array[i].key))
{
Debug.LogError("Key \"" + array[i].key + "\" is already in dictionary!");
}
else
{
dictionary.Add(array[i].key, array[i].value);
}
}
}
return dictionary;
}
}
[SerializeField]
private string _yes = "Yes";
[SerializeField]
private string _no = "No";
[SerializeField]
private string _add = "Add";
[SerializeField]
private string _replace = "Replace";
[SerializeField]
private string _remove = "Remove";
[SerializeField]
private string _cancel = "Cancel";
[SerializeField]
private string _none = "None";
[SerializeField]
private string _okay = "Okay";
[SerializeField]
private string _done = "Done";
[SerializeField]
private string _default = "Default";
[SerializeField]
private string _assignControllerWindowTitle = "Choose Controller";
[SerializeField]
private string _assignControllerWindowMessage = "Press any button or move an axis on the controller you would like to use.";
[SerializeField]
private string _controllerAssignmentConflictWindowTitle = "Controller Assignment";
[Tooltip("{0} = Joystick Name\n{1} = Other Player Name\n{2} = This Player Name")]
[SerializeField]
private string _controllerAssignmentConflictWindowMessage = "{0} is already assigned to {1}. Do you want to assign this controller to {2} instead?";
[SerializeField]
private string _elementAssignmentPrePollingWindowMessage = "First center or zero all sticks and axes and press any button or wait for the timer to finish.";
[SerializeField]
[Tooltip("{0} = Action Name")]
private string _joystickElementAssignmentPollingWindowMessage = "Now press a button or move an axis to assign it to {0}.";
[Tooltip("This text is only displayed when split-axis fields have been disabled and the user clicks on the full-axis field. Button/key/D-pad input cannot be assigned to a full-axis field.\n{0} = Action Name")]
[SerializeField]
private string _joystickElementAssignmentPollingWindowMessage_fullAxisFieldOnly = "Now move an axis to assign it to {0}.";
[Tooltip("{0} = Action Name")]
[SerializeField]
private string _keyboardElementAssignmentPollingWindowMessage = "Press a key to assign it to {0}. Modifier keys may also be used. To assign a modifier key alone, hold it down for 1 second.";
[Tooltip("{0} = Action Name")]
[SerializeField]
private string _mouseElementAssignmentPollingWindowMessage = "Press a mouse button or move an axis to assign it to {0}.";
[Tooltip("This text is only displayed when split-axis fields have been disabled and the user clicks on the full-axis field. Button/key/D-pad input cannot be assigned to a full-axis field.\n{0} = Action Name")]
[SerializeField]
private string _mouseElementAssignmentPollingWindowMessage_fullAxisFieldOnly = "Move an axis to assign it to {0}.";
[SerializeField]
private string _elementAssignmentConflictWindowMessage = "Assignment Conflict";
[Tooltip("{0} = Element Name")]
[SerializeField]
private string _elementAlreadyInUseBlocked = "{0} is already in use cannot be replaced.";
[Tooltip("{0} = Element Name")]
[SerializeField]
private string _elementAlreadyInUseCanReplace = "{0} is already in use. Do you want to replace it?";
[Tooltip("{0} = Element Name")]
[SerializeField]
private string _elementAlreadyInUseCanReplace_conflictAllowed = "{0} is already in use. Do you want to replace it? You may also choose to add the assignment anyway.";
[SerializeField]
private string _mouseAssignmentConflictWindowTitle = "Mouse Assignment";
[Tooltip("{0} = Other Player Name\n{1} = This Player Name")]
[SerializeField]
private string _mouseAssignmentConflictWindowMessage = "The mouse is already assigned to {0}. Do you want to assign the mouse to {1} instead?";
[SerializeField]
private string _calibrateControllerWindowTitle = "Calibrate Controller";
[SerializeField]
private string _calibrateAxisStep1WindowTitle = "Calibrate Zero";
[Tooltip("{0} = Axis Name")]
[SerializeField]
private string _calibrateAxisStep1WindowMessage = "Center or zero {0} and press any button or wait for the timer to finish.";
[SerializeField]
private string _calibrateAxisStep2WindowTitle = "Calibrate Range";
[Tooltip("{0} = Axis Name")]
[SerializeField]
private string _calibrateAxisStep2WindowMessage = "Move {0} through its entire range then press any button or wait for the timer to finish.";
[SerializeField]
private string _inputBehaviorSettingsWindowTitle = "Sensitivity Settings";
[SerializeField]
private string _restoreDefaultsWindowTitle = "Restore Defaults";
[Tooltip("Message for a single player game.")]
[SerializeField]
private string _restoreDefaultsWindowMessage_onePlayer = "This will restore the default input configuration. Are you sure you want to do this?";
[Tooltip("Message for a multi-player game.")]
[SerializeField]
private string _restoreDefaultsWindowMessage_multiPlayer = "This will restore the default input configuration for all players. Are you sure you want to do this?";
[SerializeField]
private string _actionColumnLabel = "Actions";
[SerializeField]
private string _keyboardColumnLabel = "Keyboard";
[SerializeField]
private string _mouseColumnLabel = "Mouse";
[SerializeField]
private string _controllerColumnLabel = "Controller";
[SerializeField]
private string _removeControllerButtonLabel = "Remove";
[SerializeField]
private string _calibrateControllerButtonLabel = "Calibrate";
[SerializeField]
private string _assignControllerButtonLabel = "Assign Controller";
[SerializeField]
private string _inputBehaviorSettingsButtonLabel = "Sensitivity";
[SerializeField]
private string _doneButtonLabel = "Done";
[SerializeField]
private string _restoreDefaultsButtonLabel = "Restore Defaults";
[SerializeField]
private string _playersGroupLabel = "Players:";
[SerializeField]
private string _controllerSettingsGroupLabel = "Controller:";
[SerializeField]
private string _assignedControllersGroupLabel = "Assigned Controllers:";
[SerializeField]
private string _settingsGroupLabel = "Settings:";
[SerializeField]
private string _mapCategoriesGroupLabel = "Categories:";
[SerializeField]
private string _calibrateWindow_deadZoneSliderLabel = "Dead Zone:";
[SerializeField]
private string _calibrateWindow_zeroSliderLabel = "Zero:";
[SerializeField]
private string _calibrateWindow_sensitivitySliderLabel = "Sensitivity:";
[SerializeField]
private string _calibrateWindow_invertToggleLabel = "Invert";
[SerializeField]
private string _calibrateWindow_calibrateButtonLabel = "Calibrate";
[SerializeField]
private CustomEntry[] _customEntries;
private bool _initialized;
private Dictionary<string, string> customDict;
public string yes
{
get
{
return _yes;
}
}
public string no
{
get
{
return _no;
}
}
public string add
{
get
{
return _add;
}
}
public string replace
{
get
{
return _replace;
}
}
public string remove
{
get
{
return _remove;
}
}
public string cancel
{
get
{
return _cancel;
}
}
public string none
{
get
{
return _none;
}
}
public string okay
{
get
{
return _okay;
}
}
public string done
{
get
{
return _done;
}
}
public string default_
{
get
{
return _default;
}
}
public string assignControllerWindowTitle
{
get
{
return _assignControllerWindowTitle;
}
}
public string assignControllerWindowMessage
{
get
{
return _assignControllerWindowMessage;
}
}
public string controllerAssignmentConflictWindowTitle
{
get
{
return _controllerAssignmentConflictWindowTitle;
}
}
public string elementAssignmentPrePollingWindowMessage
{
get
{
return _elementAssignmentPrePollingWindowMessage;
}
}
public string elementAssignmentConflictWindowMessage
{
get
{
return _elementAssignmentConflictWindowMessage;
}
}
public string mouseAssignmentConflictWindowTitle
{
get
{
return _mouseAssignmentConflictWindowTitle;
}
}
public string calibrateControllerWindowTitle
{
get
{
return _calibrateControllerWindowTitle;
}
}
public string calibrateAxisStep1WindowTitle
{
get
{
return _calibrateAxisStep1WindowTitle;
}
}
public string calibrateAxisStep2WindowTitle
{
get
{
return _calibrateAxisStep2WindowTitle;
}
}
public string inputBehaviorSettingsWindowTitle
{
get
{
return _inputBehaviorSettingsWindowTitle;
}
}
public string restoreDefaultsWindowTitle
{
get
{
return _restoreDefaultsWindowTitle;
}
}
public string actionColumnLabel
{
get
{
return _actionColumnLabel;
}
}
public string keyboardColumnLabel
{
get
{
return _keyboardColumnLabel;
}
}
public string mouseColumnLabel
{
get
{
return _mouseColumnLabel;
}
}
public string controllerColumnLabel
{
get
{
return _controllerColumnLabel;
}
}
public string removeControllerButtonLabel
{
get
{
return _removeControllerButtonLabel;
}
}
public string calibrateControllerButtonLabel
{
get
{
return _calibrateControllerButtonLabel;
}
}
public string assignControllerButtonLabel
{
get
{
return _assignControllerButtonLabel;
}
}
public string inputBehaviorSettingsButtonLabel
{
get
{
return _inputBehaviorSettingsButtonLabel;
}
}
public string doneButtonLabel
{
get
{
return _doneButtonLabel;
}
}
public string restoreDefaultsButtonLabel
{
get
{
return _restoreDefaultsButtonLabel;
}
}
public string controllerSettingsGroupLabel
{
get
{
return _controllerSettingsGroupLabel;
}
}
public string playersGroupLabel
{
get
{
return _playersGroupLabel;
}
}
public string assignedControllersGroupLabel
{
get
{
return _assignedControllersGroupLabel;
}
}
public string settingsGroupLabel
{
get
{
return _settingsGroupLabel;
}
}
public string mapCategoriesGroupLabel
{
get
{
return _mapCategoriesGroupLabel;
}
}
public string restoreDefaultsWindowMessage
{
get
{
if (ReInput.players.playerCount > 1)
{
return _restoreDefaultsWindowMessage_multiPlayer;
}
return _restoreDefaultsWindowMessage_onePlayer;
}
}
public string calibrateWindow_deadZoneSliderLabel
{
get
{
return _calibrateWindow_deadZoneSliderLabel;
}
}
public string calibrateWindow_zeroSliderLabel
{
get
{
return _calibrateWindow_zeroSliderLabel;
}
}
public string calibrateWindow_sensitivitySliderLabel
{
get
{
return _calibrateWindow_sensitivitySliderLabel;
}
}
public string calibrateWindow_invertToggleLabel
{
get
{
return _calibrateWindow_invertToggleLabel;
}
}
public string calibrateWindow_calibrateButtonLabel
{
get
{
return _calibrateWindow_calibrateButtonLabel;
}
}
public void Initialize()
{
if (!_initialized)
{
customDict = CustomEntry.ToDictionary(_customEntries);
_initialized = true;
}
}
public string GetCustomEntry(string key)
{
if (string.IsNullOrEmpty(key))
{
return string.Empty;
}
string value;
if (!customDict.TryGetValue(key, out value))
{
return string.Empty;
}
return value;
}
public bool ContainsCustomEntryKey(string key)
{
if (string.IsNullOrEmpty(key))
{
return false;
}
return customDict.ContainsKey(key);
}
public string GetControllerAssignmentConflictWindowMessage(string joystickName, string otherPlayerName, string currentPlayerName)
{
return string.Format(_controllerAssignmentConflictWindowMessage, joystickName, otherPlayerName, currentPlayerName);
}
public string GetJoystickElementAssignmentPollingWindowMessage(string actionName)
{
return string.Format(_joystickElementAssignmentPollingWindowMessage, actionName);
}
public string GetJoystickElementAssignmentPollingWindowMessage_FullAxisFieldOnly(string actionName)
{
return string.Format(_joystickElementAssignmentPollingWindowMessage_fullAxisFieldOnly, actionName);
}
public string GetKeyboardElementAssignmentPollingWindowMessage(string actionName)
{
return string.Format(_keyboardElementAssignmentPollingWindowMessage, actionName);
}
public string GetMouseElementAssignmentPollingWindowMessage(string actionName)
{
return string.Format(_mouseElementAssignmentPollingWindowMessage, actionName);
}
public string GetMouseElementAssignmentPollingWindowMessage_FullAxisFieldOnly(string actionName)
{
return string.Format(_mouseElementAssignmentPollingWindowMessage_fullAxisFieldOnly, actionName);
}
public string GetElementAlreadyInUseBlocked(string elementName)
{
return string.Format(_elementAlreadyInUseBlocked, elementName);
}
public string GetElementAlreadyInUseCanReplace(string elementName, bool allowConflicts)
{
if (!allowConflicts)
{
return string.Format(_elementAlreadyInUseCanReplace, elementName);
}
return string.Format(_elementAlreadyInUseCanReplace_conflictAllowed, elementName);
}
public string GetMouseAssignmentConflictWindowMessage(string otherPlayerName, string thisPlayerName)
{
return string.Format(_mouseAssignmentConflictWindowMessage, otherPlayerName, thisPlayerName);
}
public string GetCalibrateAxisStep1WindowMessage(string axisName)
{
return string.Format(_calibrateAxisStep1WindowMessage, axisName);
}
public string GetCalibrateAxisStep2WindowMessage(string axisName)
{
return string.Format(_calibrateAxisStep2WindowMessage, axisName);
}
}
}