857 lines
22 KiB
C#
857 lines
22 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.Serialization;
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namespace Rewired.Integration.UnityUI
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{
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[AddComponentMenu("Event/Rewired Standalone Input Module")]
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public class RewiredStandaloneInputModule : PointerInputModule
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{
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private const string DEFAULT_ACTION_MOVE_HORIZONTAL = "UIHorizontal";
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private const string DEFAULT_ACTION_MOVE_VERTICAL = "UIVertical";
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private const string DEFAULT_ACTION_SUBMIT = "UISubmit";
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private const string DEFAULT_ACTION_CANCEL = "UICancel";
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private int[] playerIds;
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private bool recompiling;
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private bool isTouchSupported;
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[Tooltip("Use all Rewired game Players to control the UI. This does not include the System Player. If enabled, this setting overrides individual Player Ids set in Rewired Player Ids.")]
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[SerializeField]
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private bool useAllRewiredGamePlayers;
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[Tooltip("Allow the Rewired System Player to control the UI.")]
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[SerializeField]
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private bool useRewiredSystemPlayer;
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[Tooltip("A list of Player Ids that are allowed to control the UI. If Use All Rewired Game Players = True, this list will be ignored.")]
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[SerializeField]
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private int[] rewiredPlayerIds = new int[1];
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[Tooltip("Allow only Players with Player.isPlaying = true to control the UI.")]
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[SerializeField]
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private bool usePlayingPlayersOnly;
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[Tooltip("Makes an axis press always move only one UI selection. Enable if you do not want to allow scrolling through UI elements by holding an axis direction.")]
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[SerializeField]
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private bool moveOneElementPerAxisPress;
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private float m_PrevActionTime;
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private Vector2 m_LastMoveVector;
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private int m_ConsecutiveMoveCount;
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private Vector2 m_LastMousePosition;
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private Vector2 m_MousePosition;
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[SerializeField]
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private string m_HorizontalAxis = "UIHorizontal";
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[Tooltip("Name of the vertical axis for movement (if axis events are used).")]
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[SerializeField]
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private string m_VerticalAxis = "UIVertical";
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[Tooltip("Name of the action used to submit.")]
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[SerializeField]
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private string m_SubmitButton = "UISubmit";
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[Tooltip("Name of the action used to cancel.")]
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[SerializeField]
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private string m_CancelButton = "UICancel";
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[Tooltip("Number of selection changes allowed per second when a movement button/axis is held in a direction.")]
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[SerializeField]
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private float m_InputActionsPerSecond = 10f;
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[Tooltip("Delay in seconds before vertical/horizontal movement starts repeating continouously when a movement direction is held.")]
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[SerializeField]
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private float m_RepeatDelay;
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[SerializeField]
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[Tooltip("Allows the mouse to be used to select elements.")]
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private bool m_allowMouseInput = true;
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[Tooltip("Allows the mouse to be used to select elements if the device also supports touch control.")]
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[SerializeField]
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private bool m_allowMouseInputIfTouchSupported = true;
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[SerializeField]
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[FormerlySerializedAs("m_AllowActivationOnMobileDevice")]
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[Tooltip("Forces the module to always be active.")]
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private bool m_ForceModuleActive;
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public bool UseAllRewiredGamePlayers
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{
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get
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{
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return useAllRewiredGamePlayers;
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}
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set
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{
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bool flag = value != useAllRewiredGamePlayers;
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useAllRewiredGamePlayers = value;
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if (flag)
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{
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SetupRewiredVars();
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}
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}
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}
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public bool UseRewiredSystemPlayer
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{
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get
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{
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return useRewiredSystemPlayer;
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}
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set
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{
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bool flag = value != useRewiredSystemPlayer;
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useRewiredSystemPlayer = value;
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if (flag)
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{
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SetupRewiredVars();
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}
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}
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}
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public int[] RewiredPlayerIds
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{
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get
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{
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return (int[])rewiredPlayerIds.Clone();
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}
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set
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{
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rewiredPlayerIds = ((value == null) ? new int[0] : ((int[])value.Clone()));
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SetupRewiredVars();
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}
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}
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public bool UsePlayingPlayersOnly
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{
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get
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{
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return usePlayingPlayersOnly;
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}
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set
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{
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usePlayingPlayersOnly = value;
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}
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}
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public bool MoveOneElementPerAxisPress
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{
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get
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{
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return moveOneElementPerAxisPress;
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}
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set
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{
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moveOneElementPerAxisPress = value;
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}
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}
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public bool allowMouseInput
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{
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get
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{
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return m_allowMouseInput;
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}
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set
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{
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m_allowMouseInput = value;
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}
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}
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public bool allowMouseInputIfTouchSupported
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{
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get
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{
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return m_allowMouseInputIfTouchSupported;
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}
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set
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{
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m_allowMouseInputIfTouchSupported = value;
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}
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}
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private bool isMouseSupported
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{
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get
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{
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if (!Input.mousePresent)
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{
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return false;
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}
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if (!m_allowMouseInput)
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{
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return false;
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}
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return !isTouchSupported || m_allowMouseInputIfTouchSupported;
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}
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}
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[Obsolete("allowActivationOnMobileDevice has been deprecated. Use forceModuleActive instead")]
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public bool allowActivationOnMobileDevice
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{
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get
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{
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return m_ForceModuleActive;
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}
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set
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{
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m_ForceModuleActive = value;
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}
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}
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public bool forceModuleActive
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{
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get
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{
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return m_ForceModuleActive;
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}
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set
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{
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m_ForceModuleActive = value;
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}
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}
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public float inputActionsPerSecond
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{
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get
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{
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return m_InputActionsPerSecond;
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}
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set
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{
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m_InputActionsPerSecond = value;
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}
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}
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public float repeatDelay
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{
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get
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{
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return m_RepeatDelay;
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}
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set
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{
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m_RepeatDelay = value;
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}
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}
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public string horizontalAxis
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{
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get
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{
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return m_HorizontalAxis;
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}
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set
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{
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m_HorizontalAxis = value;
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}
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}
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public string verticalAxis
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{
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get
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{
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return m_VerticalAxis;
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}
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set
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{
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m_VerticalAxis = value;
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}
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}
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public string submitButton
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{
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get
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{
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return m_SubmitButton;
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}
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set
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{
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m_SubmitButton = value;
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}
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}
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public string cancelButton
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{
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get
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{
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return m_CancelButton;
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}
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set
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{
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m_CancelButton = value;
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}
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}
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protected RewiredStandaloneInputModule()
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{
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}
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protected override void Awake()
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{
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base.Awake();
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isTouchSupported = Input.touchSupported;
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TouchInputModule component = GetComponent<TouchInputModule>();
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if (component != null)
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{
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component.enabled = false;
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}
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InitializeRewired();
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}
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public override void UpdateModule()
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{
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CheckEditorRecompile();
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if (!recompiling && ReInput.isReady && isMouseSupported)
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{
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m_LastMousePosition = m_MousePosition;
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m_MousePosition = Input.mousePosition;
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}
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}
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public override bool IsModuleSupported()
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{
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return true;
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}
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public override bool ShouldActivateModule()
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{
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if (!base.ShouldActivateModule())
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{
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return false;
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}
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if (recompiling)
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{
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return false;
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}
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if (!ReInput.isReady)
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{
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return false;
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}
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bool flag = m_ForceModuleActive;
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for (int i = 0; i < playerIds.Length; i++)
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{
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Player player = ReInput.players.GetPlayer(playerIds[i]);
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if (player != null && (!usePlayingPlayersOnly || player.isPlaying))
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{
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flag |= player.GetButtonDown(m_SubmitButton);
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flag |= player.GetButtonDown(m_CancelButton);
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if (moveOneElementPerAxisPress)
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{
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flag |= player.GetButtonDown(m_HorizontalAxis) || player.GetNegativeButtonDown(m_HorizontalAxis);
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flag |= player.GetButtonDown(m_VerticalAxis) || player.GetNegativeButtonDown(m_VerticalAxis);
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}
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else
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{
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flag |= !Mathf.Approximately(player.GetAxisRaw(m_HorizontalAxis), 0f);
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flag |= !Mathf.Approximately(player.GetAxisRaw(m_VerticalAxis), 0f);
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}
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}
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}
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if (isMouseSupported)
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{
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flag |= (m_MousePosition - m_LastMousePosition).sqrMagnitude > 0f;
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flag |= Input.GetMouseButtonDown(0);
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}
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if (isTouchSupported)
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{
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for (int j = 0; j < Input.touchCount; j++)
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{
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Touch touch = Input.GetTouch(j);
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flag |= touch.phase == TouchPhase.Began || touch.phase == TouchPhase.Moved || touch.phase == TouchPhase.Stationary;
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}
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}
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return flag;
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}
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public override void ActivateModule()
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{
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base.ActivateModule();
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if (isMouseSupported)
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{
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m_LastMousePosition = (m_MousePosition = Input.mousePosition);
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}
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GameObject gameObject = base.eventSystem.currentSelectedGameObject;
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if (gameObject == null)
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{
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gameObject = base.eventSystem.firstSelectedGameObject;
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}
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base.eventSystem.SetSelectedGameObject(gameObject, GetBaseEventData());
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}
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public override void DeactivateModule()
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{
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base.DeactivateModule();
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ClearSelection();
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}
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public override void Process()
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{
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if (!ReInput.isReady)
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{
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return;
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}
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bool flag = SendUpdateEventToSelectedObject();
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if (base.eventSystem.sendNavigationEvents)
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{
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if (!flag)
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{
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flag |= SendMoveEventToSelectedObject();
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}
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if (!flag)
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{
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SendSubmitEventToSelectedObject();
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}
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}
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if (!ProcessTouchEvents() && isMouseSupported)
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{
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ProcessMouseEvent();
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}
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}
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private bool ProcessTouchEvents()
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{
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if (!isTouchSupported)
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{
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return false;
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}
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for (int i = 0; i < Input.touchCount; i++)
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{
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Touch touch = Input.GetTouch(i);
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if (touch.type != TouchType.Indirect)
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{
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bool pressed;
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bool released;
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PointerEventData touchPointerEventData = GetTouchPointerEventData(touch, out pressed, out released);
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ProcessTouchPress(touchPointerEventData, pressed, released);
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if (!released)
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{
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ProcessMove(touchPointerEventData);
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ProcessDrag(touchPointerEventData);
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}
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else
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{
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RemovePointerData(touchPointerEventData);
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}
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}
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}
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return Input.touchCount > 0;
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}
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private void ProcessTouchPress(PointerEventData pointerEvent, bool pressed, bool released)
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{
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GameObject gameObject = pointerEvent.pointerCurrentRaycast.gameObject;
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if (pressed)
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{
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pointerEvent.eligibleForClick = true;
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pointerEvent.delta = Vector2.zero;
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pointerEvent.dragging = false;
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pointerEvent.useDragThreshold = true;
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pointerEvent.pressPosition = pointerEvent.position;
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pointerEvent.pointerPressRaycast = pointerEvent.pointerCurrentRaycast;
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DeselectIfSelectionChanged(gameObject, pointerEvent);
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if (pointerEvent.pointerEnter != gameObject)
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{
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HandlePointerExitAndEnter(pointerEvent, gameObject);
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pointerEvent.pointerEnter = gameObject;
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}
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GameObject gameObject2 = ExecuteEvents.ExecuteHierarchy(gameObject, pointerEvent, ExecuteEvents.pointerDownHandler);
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if (gameObject2 == null)
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{
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gameObject2 = ExecuteEvents.GetEventHandler<IPointerClickHandler>(gameObject);
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}
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float unscaledTime = Time.unscaledTime;
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if (gameObject2 == pointerEvent.lastPress)
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{
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float num = unscaledTime - pointerEvent.clickTime;
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if (num < 0.3f)
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{
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pointerEvent.clickCount++;
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}
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else
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{
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pointerEvent.clickCount = 1;
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}
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pointerEvent.clickTime = unscaledTime;
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}
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else
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{
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pointerEvent.clickCount = 1;
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}
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pointerEvent.pointerPress = gameObject2;
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pointerEvent.rawPointerPress = gameObject;
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pointerEvent.clickTime = unscaledTime;
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pointerEvent.pointerDrag = ExecuteEvents.GetEventHandler<IDragHandler>(gameObject);
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if (pointerEvent.pointerDrag != null)
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{
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ExecuteEvents.Execute(pointerEvent.pointerDrag, pointerEvent, ExecuteEvents.initializePotentialDrag);
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}
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}
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if (released)
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{
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ExecuteEvents.Execute(pointerEvent.pointerPress, pointerEvent, ExecuteEvents.pointerUpHandler);
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GameObject eventHandler = ExecuteEvents.GetEventHandler<IPointerClickHandler>(gameObject);
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if (pointerEvent.pointerPress == eventHandler && pointerEvent.eligibleForClick)
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{
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ExecuteEvents.Execute(pointerEvent.pointerPress, pointerEvent, ExecuteEvents.pointerClickHandler);
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}
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else if (pointerEvent.pointerDrag != null && pointerEvent.dragging)
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{
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ExecuteEvents.ExecuteHierarchy(gameObject, pointerEvent, ExecuteEvents.dropHandler);
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}
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pointerEvent.eligibleForClick = false;
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pointerEvent.pointerPress = null;
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pointerEvent.rawPointerPress = null;
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if (pointerEvent.pointerDrag != null && pointerEvent.dragging)
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{
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ExecuteEvents.Execute(pointerEvent.pointerDrag, pointerEvent, ExecuteEvents.endDragHandler);
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}
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pointerEvent.dragging = false;
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pointerEvent.pointerDrag = null;
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if (pointerEvent.pointerDrag != null)
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{
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ExecuteEvents.Execute(pointerEvent.pointerDrag, pointerEvent, ExecuteEvents.endDragHandler);
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}
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pointerEvent.pointerDrag = null;
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ExecuteEvents.ExecuteHierarchy(pointerEvent.pointerEnter, pointerEvent, ExecuteEvents.pointerExitHandler);
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pointerEvent.pointerEnter = null;
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}
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}
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protected bool SendSubmitEventToSelectedObject()
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{
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if (base.eventSystem.currentSelectedGameObject == null)
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{
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return false;
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}
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if (recompiling)
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{
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return false;
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}
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BaseEventData baseEventData = GetBaseEventData();
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for (int i = 0; i < playerIds.Length; i++)
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{
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Player player = ReInput.players.GetPlayer(playerIds[i]);
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if (player != null && (!usePlayingPlayersOnly || player.isPlaying))
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{
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if (player.GetButtonDown(m_SubmitButton))
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{
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ExecuteEvents.Execute(base.eventSystem.currentSelectedGameObject, baseEventData, ExecuteEvents.submitHandler);
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break;
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}
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if (player.GetButtonDown(m_CancelButton))
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{
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ExecuteEvents.Execute(base.eventSystem.currentSelectedGameObject, baseEventData, ExecuteEvents.cancelHandler);
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break;
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}
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}
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}
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return baseEventData.used;
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}
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private Vector2 GetRawMoveVector()
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{
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if (recompiling)
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{
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return Vector2.zero;
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}
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Vector2 zero = Vector2.zero;
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bool flag = false;
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bool flag2 = false;
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for (int i = 0; i < playerIds.Length; i++)
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{
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Player player = ReInput.players.GetPlayer(playerIds[i]);
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if (player == null || (usePlayingPlayersOnly && !player.isPlaying))
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{
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continue;
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}
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if (moveOneElementPerAxisPress)
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{
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float num = 0f;
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if (player.GetButtonDown(m_HorizontalAxis))
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{
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num = 1f;
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}
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else if (player.GetNegativeButtonDown(m_HorizontalAxis))
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{
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num = -1f;
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}
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float num2 = 0f;
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if (player.GetButtonDown(m_VerticalAxis))
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{
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num2 = 1f;
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}
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else if (player.GetNegativeButtonDown(m_VerticalAxis))
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{
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num2 = -1f;
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}
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zero.x += num;
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zero.y += num2;
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}
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else
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{
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zero.x += player.GetAxisRaw(m_HorizontalAxis);
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zero.y += player.GetAxisRaw(m_VerticalAxis);
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}
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flag |= player.GetButtonDown(m_HorizontalAxis) || player.GetNegativeButtonDown(m_HorizontalAxis);
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flag2 |= player.GetButtonDown(m_VerticalAxis) || player.GetNegativeButtonDown(m_VerticalAxis);
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}
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if (flag)
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{
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if (zero.x < 0f)
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{
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|
zero.x = -1f;
|
|
}
|
|
if (zero.x > 0f)
|
|
{
|
|
zero.x = 1f;
|
|
}
|
|
}
|
|
if (flag2)
|
|
{
|
|
if (zero.y < 0f)
|
|
{
|
|
zero.y = -1f;
|
|
}
|
|
if (zero.y > 0f)
|
|
{
|
|
zero.y = 1f;
|
|
}
|
|
}
|
|
return zero;
|
|
}
|
|
|
|
protected bool SendMoveEventToSelectedObject()
|
|
{
|
|
if (recompiling)
|
|
{
|
|
return false;
|
|
}
|
|
float unscaledTime = Time.unscaledTime;
|
|
Vector2 rawMoveVector = GetRawMoveVector();
|
|
if (Mathf.Approximately(rawMoveVector.x, 0f) && Mathf.Approximately(rawMoveVector.y, 0f))
|
|
{
|
|
m_ConsecutiveMoveCount = 0;
|
|
return false;
|
|
}
|
|
bool flag = Vector2.Dot(rawMoveVector, m_LastMoveVector) > 0f;
|
|
bool flag2 = CheckButtonOrKeyMovement(unscaledTime);
|
|
bool flag3 = flag2;
|
|
if (!flag3)
|
|
{
|
|
flag3 = ((!(m_RepeatDelay > 0f)) ? (unscaledTime > m_PrevActionTime + 1f / m_InputActionsPerSecond) : ((!flag || m_ConsecutiveMoveCount != 1) ? (unscaledTime > m_PrevActionTime + 1f / m_InputActionsPerSecond) : (unscaledTime > m_PrevActionTime + m_RepeatDelay)));
|
|
}
|
|
if (!flag3)
|
|
{
|
|
return false;
|
|
}
|
|
AxisEventData axisEventData = GetAxisEventData(rawMoveVector.x, rawMoveVector.y, 0.6f);
|
|
if (axisEventData.moveDir == MoveDirection.None)
|
|
{
|
|
return false;
|
|
}
|
|
ExecuteEvents.Execute(base.eventSystem.currentSelectedGameObject, axisEventData, ExecuteEvents.moveHandler);
|
|
if (!flag)
|
|
{
|
|
m_ConsecutiveMoveCount = 0;
|
|
}
|
|
m_ConsecutiveMoveCount++;
|
|
m_PrevActionTime = unscaledTime;
|
|
m_LastMoveVector = rawMoveVector;
|
|
return axisEventData.used;
|
|
}
|
|
|
|
private bool CheckButtonOrKeyMovement(float time)
|
|
{
|
|
bool flag = false;
|
|
for (int i = 0; i < playerIds.Length; i++)
|
|
{
|
|
Player player = ReInput.players.GetPlayer(playerIds[i]);
|
|
if (player != null && (!usePlayingPlayersOnly || player.isPlaying))
|
|
{
|
|
flag |= player.GetButtonDown(m_HorizontalAxis) || player.GetNegativeButtonDown(m_HorizontalAxis);
|
|
flag |= player.GetButtonDown(m_VerticalAxis) || player.GetNegativeButtonDown(m_VerticalAxis);
|
|
}
|
|
}
|
|
return flag;
|
|
}
|
|
|
|
protected void ProcessMouseEvent()
|
|
{
|
|
ProcessMouseEvent(0);
|
|
}
|
|
|
|
protected void ProcessMouseEvent(int id)
|
|
{
|
|
MouseState mousePointerEventData = GetMousePointerEventData();
|
|
MouseButtonEventData eventData = mousePointerEventData.GetButtonState(PointerEventData.InputButton.Left).eventData;
|
|
ProcessMousePress(eventData);
|
|
ProcessMove(eventData.buttonData);
|
|
ProcessDrag(eventData.buttonData);
|
|
ProcessMousePress(mousePointerEventData.GetButtonState(PointerEventData.InputButton.Right).eventData);
|
|
ProcessDrag(mousePointerEventData.GetButtonState(PointerEventData.InputButton.Right).eventData.buttonData);
|
|
ProcessMousePress(mousePointerEventData.GetButtonState(PointerEventData.InputButton.Middle).eventData);
|
|
ProcessDrag(mousePointerEventData.GetButtonState(PointerEventData.InputButton.Middle).eventData.buttonData);
|
|
if (!Mathf.Approximately(eventData.buttonData.scrollDelta.sqrMagnitude, 0f))
|
|
{
|
|
GameObject eventHandler = ExecuteEvents.GetEventHandler<IScrollHandler>(eventData.buttonData.pointerCurrentRaycast.gameObject);
|
|
ExecuteEvents.ExecuteHierarchy(eventHandler, eventData.buttonData, ExecuteEvents.scrollHandler);
|
|
}
|
|
}
|
|
|
|
protected bool SendUpdateEventToSelectedObject()
|
|
{
|
|
if (base.eventSystem.currentSelectedGameObject == null)
|
|
{
|
|
return false;
|
|
}
|
|
BaseEventData baseEventData = GetBaseEventData();
|
|
ExecuteEvents.Execute(base.eventSystem.currentSelectedGameObject, baseEventData, ExecuteEvents.updateSelectedHandler);
|
|
return baseEventData.used;
|
|
}
|
|
|
|
protected void ProcessMousePress(MouseButtonEventData data)
|
|
{
|
|
PointerEventData buttonData = data.buttonData;
|
|
GameObject gameObject = buttonData.pointerCurrentRaycast.gameObject;
|
|
if (data.PressedThisFrame())
|
|
{
|
|
buttonData.eligibleForClick = true;
|
|
buttonData.delta = Vector2.zero;
|
|
buttonData.dragging = false;
|
|
buttonData.useDragThreshold = true;
|
|
buttonData.pressPosition = buttonData.position;
|
|
buttonData.pointerPressRaycast = buttonData.pointerCurrentRaycast;
|
|
DeselectIfSelectionChanged(gameObject, buttonData);
|
|
GameObject gameObject2 = ExecuteEvents.ExecuteHierarchy(gameObject, buttonData, ExecuteEvents.pointerDownHandler);
|
|
if (gameObject2 == null)
|
|
{
|
|
gameObject2 = ExecuteEvents.GetEventHandler<IPointerClickHandler>(gameObject);
|
|
}
|
|
float unscaledTime = Time.unscaledTime;
|
|
if (gameObject2 == buttonData.lastPress)
|
|
{
|
|
float num = unscaledTime - buttonData.clickTime;
|
|
if (num < 0.3f)
|
|
{
|
|
buttonData.clickCount++;
|
|
}
|
|
else
|
|
{
|
|
buttonData.clickCount = 1;
|
|
}
|
|
buttonData.clickTime = unscaledTime;
|
|
}
|
|
else
|
|
{
|
|
buttonData.clickCount = 1;
|
|
}
|
|
buttonData.pointerPress = gameObject2;
|
|
buttonData.rawPointerPress = gameObject;
|
|
buttonData.clickTime = unscaledTime;
|
|
buttonData.pointerDrag = ExecuteEvents.GetEventHandler<IDragHandler>(gameObject);
|
|
if (buttonData.pointerDrag != null)
|
|
{
|
|
ExecuteEvents.Execute(buttonData.pointerDrag, buttonData, ExecuteEvents.initializePotentialDrag);
|
|
}
|
|
}
|
|
if (data.ReleasedThisFrame())
|
|
{
|
|
ExecuteEvents.Execute(buttonData.pointerPress, buttonData, ExecuteEvents.pointerUpHandler);
|
|
GameObject eventHandler = ExecuteEvents.GetEventHandler<IPointerClickHandler>(gameObject);
|
|
if (buttonData.pointerPress == eventHandler && buttonData.eligibleForClick)
|
|
{
|
|
ExecuteEvents.Execute(buttonData.pointerPress, buttonData, ExecuteEvents.pointerClickHandler);
|
|
}
|
|
else if (buttonData.pointerDrag != null && buttonData.dragging)
|
|
{
|
|
ExecuteEvents.ExecuteHierarchy(gameObject, buttonData, ExecuteEvents.dropHandler);
|
|
}
|
|
buttonData.eligibleForClick = false;
|
|
buttonData.pointerPress = null;
|
|
buttonData.rawPointerPress = null;
|
|
if (buttonData.pointerDrag != null && buttonData.dragging)
|
|
{
|
|
ExecuteEvents.Execute(buttonData.pointerDrag, buttonData, ExecuteEvents.endDragHandler);
|
|
}
|
|
buttonData.dragging = false;
|
|
buttonData.pointerDrag = null;
|
|
if (gameObject != buttonData.pointerEnter)
|
|
{
|
|
HandlePointerExitAndEnter(buttonData, null);
|
|
HandlePointerExitAndEnter(buttonData, gameObject);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void InitializeRewired()
|
|
{
|
|
if (!ReInput.isReady)
|
|
{
|
|
Debug.LogError("Rewired is not initialized! Are you missing a Rewired Input Manager in your scene?");
|
|
return;
|
|
}
|
|
ReInput.EditorRecompileEvent += OnEditorRecompile;
|
|
SetupRewiredVars();
|
|
}
|
|
|
|
private void SetupRewiredVars()
|
|
{
|
|
if (useAllRewiredGamePlayers)
|
|
{
|
|
IList<Player> list = ((!useRewiredSystemPlayer) ? ReInput.players.Players : ReInput.players.AllPlayers);
|
|
playerIds = new int[list.Count];
|
|
for (int i = 0; i < list.Count; i++)
|
|
{
|
|
playerIds[i] = list[i].id;
|
|
}
|
|
return;
|
|
}
|
|
int num = rewiredPlayerIds.Length + (useRewiredSystemPlayer ? 1 : 0);
|
|
playerIds = new int[num];
|
|
for (int j = 0; j < rewiredPlayerIds.Length; j++)
|
|
{
|
|
playerIds[j] = ReInput.players.GetPlayer(rewiredPlayerIds[j]).id;
|
|
}
|
|
if (useRewiredSystemPlayer)
|
|
{
|
|
playerIds[num - 1] = ReInput.players.GetSystemPlayer().id;
|
|
}
|
|
}
|
|
|
|
private void CheckEditorRecompile()
|
|
{
|
|
if (recompiling && ReInput.isReady)
|
|
{
|
|
recompiling = false;
|
|
InitializeRewired();
|
|
}
|
|
}
|
|
|
|
private void OnEditorRecompile()
|
|
{
|
|
recompiling = true;
|
|
ClearRewiredVars();
|
|
}
|
|
|
|
private void ClearRewiredVars()
|
|
{
|
|
Array.Clear(playerIds, 0, playerIds.Length);
|
|
}
|
|
}
|
|
}
|