Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/Rewired/Integration/UnityUI/RewiredStandaloneInputModule.cs
2026-02-21 16:45:37 +08:00

857 lines
22 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Serialization;
namespace Rewired.Integration.UnityUI
{
[AddComponentMenu("Event/Rewired Standalone Input Module")]
public class RewiredStandaloneInputModule : PointerInputModule
{
private const string DEFAULT_ACTION_MOVE_HORIZONTAL = "UIHorizontal";
private const string DEFAULT_ACTION_MOVE_VERTICAL = "UIVertical";
private const string DEFAULT_ACTION_SUBMIT = "UISubmit";
private const string DEFAULT_ACTION_CANCEL = "UICancel";
private int[] playerIds;
private bool recompiling;
private bool isTouchSupported;
[Tooltip("Use all Rewired game Players to control the UI. This does not include the System Player. If enabled, this setting overrides individual Player Ids set in Rewired Player Ids.")]
[SerializeField]
private bool useAllRewiredGamePlayers;
[Tooltip("Allow the Rewired System Player to control the UI.")]
[SerializeField]
private bool useRewiredSystemPlayer;
[Tooltip("A list of Player Ids that are allowed to control the UI. If Use All Rewired Game Players = True, this list will be ignored.")]
[SerializeField]
private int[] rewiredPlayerIds = new int[1];
[Tooltip("Allow only Players with Player.isPlaying = true to control the UI.")]
[SerializeField]
private bool usePlayingPlayersOnly;
[Tooltip("Makes an axis press always move only one UI selection. Enable if you do not want to allow scrolling through UI elements by holding an axis direction.")]
[SerializeField]
private bool moveOneElementPerAxisPress;
private float m_PrevActionTime;
private Vector2 m_LastMoveVector;
private int m_ConsecutiveMoveCount;
private Vector2 m_LastMousePosition;
private Vector2 m_MousePosition;
[SerializeField]
private string m_HorizontalAxis = "UIHorizontal";
[Tooltip("Name of the vertical axis for movement (if axis events are used).")]
[SerializeField]
private string m_VerticalAxis = "UIVertical";
[Tooltip("Name of the action used to submit.")]
[SerializeField]
private string m_SubmitButton = "UISubmit";
[Tooltip("Name of the action used to cancel.")]
[SerializeField]
private string m_CancelButton = "UICancel";
[Tooltip("Number of selection changes allowed per second when a movement button/axis is held in a direction.")]
[SerializeField]
private float m_InputActionsPerSecond = 10f;
[Tooltip("Delay in seconds before vertical/horizontal movement starts repeating continouously when a movement direction is held.")]
[SerializeField]
private float m_RepeatDelay;
[SerializeField]
[Tooltip("Allows the mouse to be used to select elements.")]
private bool m_allowMouseInput = true;
[Tooltip("Allows the mouse to be used to select elements if the device also supports touch control.")]
[SerializeField]
private bool m_allowMouseInputIfTouchSupported = true;
[SerializeField]
[FormerlySerializedAs("m_AllowActivationOnMobileDevice")]
[Tooltip("Forces the module to always be active.")]
private bool m_ForceModuleActive;
public bool UseAllRewiredGamePlayers
{
get
{
return useAllRewiredGamePlayers;
}
set
{
bool flag = value != useAllRewiredGamePlayers;
useAllRewiredGamePlayers = value;
if (flag)
{
SetupRewiredVars();
}
}
}
public bool UseRewiredSystemPlayer
{
get
{
return useRewiredSystemPlayer;
}
set
{
bool flag = value != useRewiredSystemPlayer;
useRewiredSystemPlayer = value;
if (flag)
{
SetupRewiredVars();
}
}
}
public int[] RewiredPlayerIds
{
get
{
return (int[])rewiredPlayerIds.Clone();
}
set
{
rewiredPlayerIds = ((value == null) ? new int[0] : ((int[])value.Clone()));
SetupRewiredVars();
}
}
public bool UsePlayingPlayersOnly
{
get
{
return usePlayingPlayersOnly;
}
set
{
usePlayingPlayersOnly = value;
}
}
public bool MoveOneElementPerAxisPress
{
get
{
return moveOneElementPerAxisPress;
}
set
{
moveOneElementPerAxisPress = value;
}
}
public bool allowMouseInput
{
get
{
return m_allowMouseInput;
}
set
{
m_allowMouseInput = value;
}
}
public bool allowMouseInputIfTouchSupported
{
get
{
return m_allowMouseInputIfTouchSupported;
}
set
{
m_allowMouseInputIfTouchSupported = value;
}
}
private bool isMouseSupported
{
get
{
if (!Input.mousePresent)
{
return false;
}
if (!m_allowMouseInput)
{
return false;
}
return !isTouchSupported || m_allowMouseInputIfTouchSupported;
}
}
[Obsolete("allowActivationOnMobileDevice has been deprecated. Use forceModuleActive instead")]
public bool allowActivationOnMobileDevice
{
get
{
return m_ForceModuleActive;
}
set
{
m_ForceModuleActive = value;
}
}
public bool forceModuleActive
{
get
{
return m_ForceModuleActive;
}
set
{
m_ForceModuleActive = value;
}
}
public float inputActionsPerSecond
{
get
{
return m_InputActionsPerSecond;
}
set
{
m_InputActionsPerSecond = value;
}
}
public float repeatDelay
{
get
{
return m_RepeatDelay;
}
set
{
m_RepeatDelay = value;
}
}
public string horizontalAxis
{
get
{
return m_HorizontalAxis;
}
set
{
m_HorizontalAxis = value;
}
}
public string verticalAxis
{
get
{
return m_VerticalAxis;
}
set
{
m_VerticalAxis = value;
}
}
public string submitButton
{
get
{
return m_SubmitButton;
}
set
{
m_SubmitButton = value;
}
}
public string cancelButton
{
get
{
return m_CancelButton;
}
set
{
m_CancelButton = value;
}
}
protected RewiredStandaloneInputModule()
{
}
protected override void Awake()
{
base.Awake();
isTouchSupported = Input.touchSupported;
TouchInputModule component = GetComponent<TouchInputModule>();
if (component != null)
{
component.enabled = false;
}
InitializeRewired();
}
public override void UpdateModule()
{
CheckEditorRecompile();
if (!recompiling && ReInput.isReady && isMouseSupported)
{
m_LastMousePosition = m_MousePosition;
m_MousePosition = Input.mousePosition;
}
}
public override bool IsModuleSupported()
{
return true;
}
public override bool ShouldActivateModule()
{
if (!base.ShouldActivateModule())
{
return false;
}
if (recompiling)
{
return false;
}
if (!ReInput.isReady)
{
return false;
}
bool flag = m_ForceModuleActive;
for (int i = 0; i < playerIds.Length; i++)
{
Player player = ReInput.players.GetPlayer(playerIds[i]);
if (player != null && (!usePlayingPlayersOnly || player.isPlaying))
{
flag |= player.GetButtonDown(m_SubmitButton);
flag |= player.GetButtonDown(m_CancelButton);
if (moveOneElementPerAxisPress)
{
flag |= player.GetButtonDown(m_HorizontalAxis) || player.GetNegativeButtonDown(m_HorizontalAxis);
flag |= player.GetButtonDown(m_VerticalAxis) || player.GetNegativeButtonDown(m_VerticalAxis);
}
else
{
flag |= !Mathf.Approximately(player.GetAxisRaw(m_HorizontalAxis), 0f);
flag |= !Mathf.Approximately(player.GetAxisRaw(m_VerticalAxis), 0f);
}
}
}
if (isMouseSupported)
{
flag |= (m_MousePosition - m_LastMousePosition).sqrMagnitude > 0f;
flag |= Input.GetMouseButtonDown(0);
}
if (isTouchSupported)
{
for (int j = 0; j < Input.touchCount; j++)
{
Touch touch = Input.GetTouch(j);
flag |= touch.phase == TouchPhase.Began || touch.phase == TouchPhase.Moved || touch.phase == TouchPhase.Stationary;
}
}
return flag;
}
public override void ActivateModule()
{
base.ActivateModule();
if (isMouseSupported)
{
m_LastMousePosition = (m_MousePosition = Input.mousePosition);
}
GameObject gameObject = base.eventSystem.currentSelectedGameObject;
if (gameObject == null)
{
gameObject = base.eventSystem.firstSelectedGameObject;
}
base.eventSystem.SetSelectedGameObject(gameObject, GetBaseEventData());
}
public override void DeactivateModule()
{
base.DeactivateModule();
ClearSelection();
}
public override void Process()
{
if (!ReInput.isReady)
{
return;
}
bool flag = SendUpdateEventToSelectedObject();
if (base.eventSystem.sendNavigationEvents)
{
if (!flag)
{
flag |= SendMoveEventToSelectedObject();
}
if (!flag)
{
SendSubmitEventToSelectedObject();
}
}
if (!ProcessTouchEvents() && isMouseSupported)
{
ProcessMouseEvent();
}
}
private bool ProcessTouchEvents()
{
if (!isTouchSupported)
{
return false;
}
for (int i = 0; i < Input.touchCount; i++)
{
Touch touch = Input.GetTouch(i);
if (touch.type != TouchType.Indirect)
{
bool pressed;
bool released;
PointerEventData touchPointerEventData = GetTouchPointerEventData(touch, out pressed, out released);
ProcessTouchPress(touchPointerEventData, pressed, released);
if (!released)
{
ProcessMove(touchPointerEventData);
ProcessDrag(touchPointerEventData);
}
else
{
RemovePointerData(touchPointerEventData);
}
}
}
return Input.touchCount > 0;
}
private void ProcessTouchPress(PointerEventData pointerEvent, bool pressed, bool released)
{
GameObject gameObject = pointerEvent.pointerCurrentRaycast.gameObject;
if (pressed)
{
pointerEvent.eligibleForClick = true;
pointerEvent.delta = Vector2.zero;
pointerEvent.dragging = false;
pointerEvent.useDragThreshold = true;
pointerEvent.pressPosition = pointerEvent.position;
pointerEvent.pointerPressRaycast = pointerEvent.pointerCurrentRaycast;
DeselectIfSelectionChanged(gameObject, pointerEvent);
if (pointerEvent.pointerEnter != gameObject)
{
HandlePointerExitAndEnter(pointerEvent, gameObject);
pointerEvent.pointerEnter = gameObject;
}
GameObject gameObject2 = ExecuteEvents.ExecuteHierarchy(gameObject, pointerEvent, ExecuteEvents.pointerDownHandler);
if (gameObject2 == null)
{
gameObject2 = ExecuteEvents.GetEventHandler<IPointerClickHandler>(gameObject);
}
float unscaledTime = Time.unscaledTime;
if (gameObject2 == pointerEvent.lastPress)
{
float num = unscaledTime - pointerEvent.clickTime;
if (num < 0.3f)
{
pointerEvent.clickCount++;
}
else
{
pointerEvent.clickCount = 1;
}
pointerEvent.clickTime = unscaledTime;
}
else
{
pointerEvent.clickCount = 1;
}
pointerEvent.pointerPress = gameObject2;
pointerEvent.rawPointerPress = gameObject;
pointerEvent.clickTime = unscaledTime;
pointerEvent.pointerDrag = ExecuteEvents.GetEventHandler<IDragHandler>(gameObject);
if (pointerEvent.pointerDrag != null)
{
ExecuteEvents.Execute(pointerEvent.pointerDrag, pointerEvent, ExecuteEvents.initializePotentialDrag);
}
}
if (released)
{
ExecuteEvents.Execute(pointerEvent.pointerPress, pointerEvent, ExecuteEvents.pointerUpHandler);
GameObject eventHandler = ExecuteEvents.GetEventHandler<IPointerClickHandler>(gameObject);
if (pointerEvent.pointerPress == eventHandler && pointerEvent.eligibleForClick)
{
ExecuteEvents.Execute(pointerEvent.pointerPress, pointerEvent, ExecuteEvents.pointerClickHandler);
}
else if (pointerEvent.pointerDrag != null && pointerEvent.dragging)
{
ExecuteEvents.ExecuteHierarchy(gameObject, pointerEvent, ExecuteEvents.dropHandler);
}
pointerEvent.eligibleForClick = false;
pointerEvent.pointerPress = null;
pointerEvent.rawPointerPress = null;
if (pointerEvent.pointerDrag != null && pointerEvent.dragging)
{
ExecuteEvents.Execute(pointerEvent.pointerDrag, pointerEvent, ExecuteEvents.endDragHandler);
}
pointerEvent.dragging = false;
pointerEvent.pointerDrag = null;
if (pointerEvent.pointerDrag != null)
{
ExecuteEvents.Execute(pointerEvent.pointerDrag, pointerEvent, ExecuteEvents.endDragHandler);
}
pointerEvent.pointerDrag = null;
ExecuteEvents.ExecuteHierarchy(pointerEvent.pointerEnter, pointerEvent, ExecuteEvents.pointerExitHandler);
pointerEvent.pointerEnter = null;
}
}
protected bool SendSubmitEventToSelectedObject()
{
if (base.eventSystem.currentSelectedGameObject == null)
{
return false;
}
if (recompiling)
{
return false;
}
BaseEventData baseEventData = GetBaseEventData();
for (int i = 0; i < playerIds.Length; i++)
{
Player player = ReInput.players.GetPlayer(playerIds[i]);
if (player != null && (!usePlayingPlayersOnly || player.isPlaying))
{
if (player.GetButtonDown(m_SubmitButton))
{
ExecuteEvents.Execute(base.eventSystem.currentSelectedGameObject, baseEventData, ExecuteEvents.submitHandler);
break;
}
if (player.GetButtonDown(m_CancelButton))
{
ExecuteEvents.Execute(base.eventSystem.currentSelectedGameObject, baseEventData, ExecuteEvents.cancelHandler);
break;
}
}
}
return baseEventData.used;
}
private Vector2 GetRawMoveVector()
{
if (recompiling)
{
return Vector2.zero;
}
Vector2 zero = Vector2.zero;
bool flag = false;
bool flag2 = false;
for (int i = 0; i < playerIds.Length; i++)
{
Player player = ReInput.players.GetPlayer(playerIds[i]);
if (player == null || (usePlayingPlayersOnly && !player.isPlaying))
{
continue;
}
if (moveOneElementPerAxisPress)
{
float num = 0f;
if (player.GetButtonDown(m_HorizontalAxis))
{
num = 1f;
}
else if (player.GetNegativeButtonDown(m_HorizontalAxis))
{
num = -1f;
}
float num2 = 0f;
if (player.GetButtonDown(m_VerticalAxis))
{
num2 = 1f;
}
else if (player.GetNegativeButtonDown(m_VerticalAxis))
{
num2 = -1f;
}
zero.x += num;
zero.y += num2;
}
else
{
zero.x += player.GetAxisRaw(m_HorizontalAxis);
zero.y += player.GetAxisRaw(m_VerticalAxis);
}
flag |= player.GetButtonDown(m_HorizontalAxis) || player.GetNegativeButtonDown(m_HorizontalAxis);
flag2 |= player.GetButtonDown(m_VerticalAxis) || player.GetNegativeButtonDown(m_VerticalAxis);
}
if (flag)
{
if (zero.x < 0f)
{
zero.x = -1f;
}
if (zero.x > 0f)
{
zero.x = 1f;
}
}
if (flag2)
{
if (zero.y < 0f)
{
zero.y = -1f;
}
if (zero.y > 0f)
{
zero.y = 1f;
}
}
return zero;
}
protected bool SendMoveEventToSelectedObject()
{
if (recompiling)
{
return false;
}
float unscaledTime = Time.unscaledTime;
Vector2 rawMoveVector = GetRawMoveVector();
if (Mathf.Approximately(rawMoveVector.x, 0f) && Mathf.Approximately(rawMoveVector.y, 0f))
{
m_ConsecutiveMoveCount = 0;
return false;
}
bool flag = Vector2.Dot(rawMoveVector, m_LastMoveVector) > 0f;
bool flag2 = CheckButtonOrKeyMovement(unscaledTime);
bool flag3 = flag2;
if (!flag3)
{
flag3 = ((!(m_RepeatDelay > 0f)) ? (unscaledTime > m_PrevActionTime + 1f / m_InputActionsPerSecond) : ((!flag || m_ConsecutiveMoveCount != 1) ? (unscaledTime > m_PrevActionTime + 1f / m_InputActionsPerSecond) : (unscaledTime > m_PrevActionTime + m_RepeatDelay)));
}
if (!flag3)
{
return false;
}
AxisEventData axisEventData = GetAxisEventData(rawMoveVector.x, rawMoveVector.y, 0.6f);
if (axisEventData.moveDir == MoveDirection.None)
{
return false;
}
ExecuteEvents.Execute(base.eventSystem.currentSelectedGameObject, axisEventData, ExecuteEvents.moveHandler);
if (!flag)
{
m_ConsecutiveMoveCount = 0;
}
m_ConsecutiveMoveCount++;
m_PrevActionTime = unscaledTime;
m_LastMoveVector = rawMoveVector;
return axisEventData.used;
}
private bool CheckButtonOrKeyMovement(float time)
{
bool flag = false;
for (int i = 0; i < playerIds.Length; i++)
{
Player player = ReInput.players.GetPlayer(playerIds[i]);
if (player != null && (!usePlayingPlayersOnly || player.isPlaying))
{
flag |= player.GetButtonDown(m_HorizontalAxis) || player.GetNegativeButtonDown(m_HorizontalAxis);
flag |= player.GetButtonDown(m_VerticalAxis) || player.GetNegativeButtonDown(m_VerticalAxis);
}
}
return flag;
}
protected void ProcessMouseEvent()
{
ProcessMouseEvent(0);
}
protected void ProcessMouseEvent(int id)
{
MouseState mousePointerEventData = GetMousePointerEventData();
MouseButtonEventData eventData = mousePointerEventData.GetButtonState(PointerEventData.InputButton.Left).eventData;
ProcessMousePress(eventData);
ProcessMove(eventData.buttonData);
ProcessDrag(eventData.buttonData);
ProcessMousePress(mousePointerEventData.GetButtonState(PointerEventData.InputButton.Right).eventData);
ProcessDrag(mousePointerEventData.GetButtonState(PointerEventData.InputButton.Right).eventData.buttonData);
ProcessMousePress(mousePointerEventData.GetButtonState(PointerEventData.InputButton.Middle).eventData);
ProcessDrag(mousePointerEventData.GetButtonState(PointerEventData.InputButton.Middle).eventData.buttonData);
if (!Mathf.Approximately(eventData.buttonData.scrollDelta.sqrMagnitude, 0f))
{
GameObject eventHandler = ExecuteEvents.GetEventHandler<IScrollHandler>(eventData.buttonData.pointerCurrentRaycast.gameObject);
ExecuteEvents.ExecuteHierarchy(eventHandler, eventData.buttonData, ExecuteEvents.scrollHandler);
}
}
protected bool SendUpdateEventToSelectedObject()
{
if (base.eventSystem.currentSelectedGameObject == null)
{
return false;
}
BaseEventData baseEventData = GetBaseEventData();
ExecuteEvents.Execute(base.eventSystem.currentSelectedGameObject, baseEventData, ExecuteEvents.updateSelectedHandler);
return baseEventData.used;
}
protected void ProcessMousePress(MouseButtonEventData data)
{
PointerEventData buttonData = data.buttonData;
GameObject gameObject = buttonData.pointerCurrentRaycast.gameObject;
if (data.PressedThisFrame())
{
buttonData.eligibleForClick = true;
buttonData.delta = Vector2.zero;
buttonData.dragging = false;
buttonData.useDragThreshold = true;
buttonData.pressPosition = buttonData.position;
buttonData.pointerPressRaycast = buttonData.pointerCurrentRaycast;
DeselectIfSelectionChanged(gameObject, buttonData);
GameObject gameObject2 = ExecuteEvents.ExecuteHierarchy(gameObject, buttonData, ExecuteEvents.pointerDownHandler);
if (gameObject2 == null)
{
gameObject2 = ExecuteEvents.GetEventHandler<IPointerClickHandler>(gameObject);
}
float unscaledTime = Time.unscaledTime;
if (gameObject2 == buttonData.lastPress)
{
float num = unscaledTime - buttonData.clickTime;
if (num < 0.3f)
{
buttonData.clickCount++;
}
else
{
buttonData.clickCount = 1;
}
buttonData.clickTime = unscaledTime;
}
else
{
buttonData.clickCount = 1;
}
buttonData.pointerPress = gameObject2;
buttonData.rawPointerPress = gameObject;
buttonData.clickTime = unscaledTime;
buttonData.pointerDrag = ExecuteEvents.GetEventHandler<IDragHandler>(gameObject);
if (buttonData.pointerDrag != null)
{
ExecuteEvents.Execute(buttonData.pointerDrag, buttonData, ExecuteEvents.initializePotentialDrag);
}
}
if (data.ReleasedThisFrame())
{
ExecuteEvents.Execute(buttonData.pointerPress, buttonData, ExecuteEvents.pointerUpHandler);
GameObject eventHandler = ExecuteEvents.GetEventHandler<IPointerClickHandler>(gameObject);
if (buttonData.pointerPress == eventHandler && buttonData.eligibleForClick)
{
ExecuteEvents.Execute(buttonData.pointerPress, buttonData, ExecuteEvents.pointerClickHandler);
}
else if (buttonData.pointerDrag != null && buttonData.dragging)
{
ExecuteEvents.ExecuteHierarchy(gameObject, buttonData, ExecuteEvents.dropHandler);
}
buttonData.eligibleForClick = false;
buttonData.pointerPress = null;
buttonData.rawPointerPress = null;
if (buttonData.pointerDrag != null && buttonData.dragging)
{
ExecuteEvents.Execute(buttonData.pointerDrag, buttonData, ExecuteEvents.endDragHandler);
}
buttonData.dragging = false;
buttonData.pointerDrag = null;
if (gameObject != buttonData.pointerEnter)
{
HandlePointerExitAndEnter(buttonData, null);
HandlePointerExitAndEnter(buttonData, gameObject);
}
}
}
private void InitializeRewired()
{
if (!ReInput.isReady)
{
Debug.LogError("Rewired is not initialized! Are you missing a Rewired Input Manager in your scene?");
return;
}
ReInput.EditorRecompileEvent += OnEditorRecompile;
SetupRewiredVars();
}
private void SetupRewiredVars()
{
if (useAllRewiredGamePlayers)
{
IList<Player> list = ((!useRewiredSystemPlayer) ? ReInput.players.Players : ReInput.players.AllPlayers);
playerIds = new int[list.Count];
for (int i = 0; i < list.Count; i++)
{
playerIds[i] = list[i].id;
}
return;
}
int num = rewiredPlayerIds.Length + (useRewiredSystemPlayer ? 1 : 0);
playerIds = new int[num];
for (int j = 0; j < rewiredPlayerIds.Length; j++)
{
playerIds[j] = ReInput.players.GetPlayer(rewiredPlayerIds[j]).id;
}
if (useRewiredSystemPlayer)
{
playerIds[num - 1] = ReInput.players.GetSystemPlayer().id;
}
}
private void CheckEditorRecompile()
{
if (recompiling && ReInput.isReady)
{
recompiling = false;
InitializeRewired();
}
}
private void OnEditorRecompile()
{
recompiling = true;
ClearRewiredVars();
}
private void ClearRewiredVars()
{
Array.Clear(playerIds, 0, playerIds.Length);
}
}
}