Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/Rewired/Demos/TouchJoystickExample.cs
2026-02-21 16:45:37 +08:00

339 lines
7.3 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace Rewired.Demos
{
[RequireComponent(typeof(GUITexture))]
[AddComponentMenu("")]
public class TouchJoystickExample : MonoBehaviour
{
private class Boundary
{
public Vector2 min = Vector2.zero;
public Vector2 max = Vector2.zero;
}
public bool allowMouseControl = true;
public bool touchPad;
public bool fadeGUI;
public Vector2 deadZone = Vector2.zero;
public bool normalize;
public int tapCount = -1;
private Rect touchZone;
private int lastFingerId = -1;
private float tapTimeWindow;
private Vector2 fingerDownPos;
private float firstDeltaTime;
private GUITexture gui;
private Rect defaultRect;
private Boundary guiBoundary = new Boundary();
private Vector2 guiTouchOffset;
private Vector2 guiCenter;
[NonSerialized]
private bool initialized;
private bool mouseActive;
private int lastScreenWidth;
private Rect origPixelInset;
private Vector3 origTransformPosition;
private static List<TouchJoystickExample> joysticks;
private static bool enumeratedTouchJoysticks;
private static float tapTimeDelta = 0.3f;
public bool isFingerDown
{
get
{
return lastFingerId != -1;
}
}
public int latchedFinger
{
set
{
if (lastFingerId == value)
{
Restart();
}
}
}
public Vector2 position { get; private set; }
private void Awake()
{
Initialize();
}
private void Initialize()
{
ReInput.EditorRecompileEvent += OnEditorRecompile;
if (SystemInfo.deviceType == DeviceType.Handheld)
{
allowMouseControl = false;
}
gui = GetComponent<GUITexture>();
if (gui.texture == null)
{
Debug.LogError("TouchJoystick object requires a valid texture!");
base.gameObject.SetActive(false);
return;
}
if (!enumeratedTouchJoysticks)
{
try
{
TouchJoystickExample[] array = (TouchJoystickExample[])UnityEngine.Object.FindObjectsOfType(typeof(TouchJoystickExample));
joysticks = new List<TouchJoystickExample>(array.Length);
TouchJoystickExample[] array2 = array;
foreach (TouchJoystickExample item in array2)
{
joysticks.Add(item);
}
enumeratedTouchJoysticks = true;
}
catch (Exception ex)
{
Debug.LogError("Error collecting TouchJoystick objects: " + ex.Message);
throw;
}
}
origPixelInset = gui.pixelInset;
origTransformPosition = base.transform.position;
RefreshPosition();
initialized = true;
}
private void RefreshPosition()
{
defaultRect = origPixelInset;
defaultRect.x += origTransformPosition.x * (float)Screen.width;
defaultRect.y += origTransformPosition.y * (float)Screen.height;
gui.pixelInset = defaultRect;
base.transform.position = new Vector3(0f, 0f, base.transform.position.z);
if (touchPad)
{
touchZone = defaultRect;
}
else
{
guiTouchOffset.x = defaultRect.width * 0.5f;
guiTouchOffset.y = defaultRect.height * 0.5f;
guiCenter.x = defaultRect.x + guiTouchOffset.x;
guiCenter.y = defaultRect.y + guiTouchOffset.y;
guiBoundary.min.x = defaultRect.x - guiTouchOffset.x;
guiBoundary.max.x = defaultRect.x + guiTouchOffset.x;
guiBoundary.min.y = defaultRect.y - guiTouchOffset.y;
guiBoundary.max.y = defaultRect.y + guiTouchOffset.y;
}
lastScreenWidth = Screen.width;
Restart();
}
private void OnEditorRecompile()
{
initialized = false;
enumeratedTouchJoysticks = false;
}
public void Enable()
{
base.enabled = true;
}
public void Disable()
{
base.enabled = false;
}
public void Restart()
{
gui.pixelInset = defaultRect;
lastFingerId = -1;
position = Vector2.zero;
fingerDownPos = Vector2.zero;
if (touchPad && fadeGUI)
{
gui.color = new Color(gui.color.r, gui.color.g, gui.color.b, 0.025f);
}
mouseActive = false;
}
private void Update()
{
if (lastScreenWidth != Screen.width)
{
RefreshPosition();
}
if (!ReInput.isReady)
{
return;
}
if (!initialized)
{
Initialize();
}
if (mouseActive && !ReInput.controllers.Mouse.GetButton(0))
{
mouseActive = false;
}
int num;
if (allowMouseControl && (mouseActive || (ReInput.controllers.Mouse.GetButtonDown(0) && gui.HitTest(ReInput.controllers.Mouse.screenPosition))))
{
num = 1;
mouseActive = true;
}
else
{
num = ReInput.touch.touchCount;
if (mouseActive)
{
mouseActive = false;
}
}
if (tapTimeWindow > 0f)
{
tapTimeWindow -= Time.deltaTime;
}
else
{
tapCount = 0;
}
if (num == 0)
{
Restart();
}
else
{
for (int i = 0; i < num; i++)
{
Vector2 screenPosition;
int num2;
int num3;
TouchPhase touchPhase;
if (mouseActive)
{
screenPosition = ReInput.controllers.Mouse.screenPosition;
num2 = 0;
num3 = 1;
touchPhase = TouchPhase.Moved;
}
else
{
Touch touch = ReInput.touch.GetTouch(i);
screenPosition = touch.position;
num2 = touch.fingerId;
num3 = touch.tapCount;
touchPhase = touch.phase;
}
Vector2 vector = screenPosition - guiTouchOffset;
bool flag = false;
if (touchPad && touchZone.Contains(screenPosition))
{
flag = true;
}
else if (gui.HitTest(screenPosition))
{
flag = true;
}
if (flag && (lastFingerId == -1 || lastFingerId != num2))
{
if (touchPad)
{
if (fadeGUI)
{
gui.color = new Color(gui.color.r, gui.color.g, gui.color.b, 0.15f);
}
lastFingerId = num2;
fingerDownPos = screenPosition;
}
lastFingerId = num2;
if (tapTimeWindow > 0f)
{
tapCount++;
}
else
{
tapCount = 1;
tapTimeWindow = tapTimeDelta;
}
foreach (TouchJoystickExample joystick in joysticks)
{
if (!(joystick == this))
{
joystick.latchedFinger = num2;
}
}
}
if (lastFingerId == num2)
{
if (num3 > tapCount)
{
tapCount = num3;
}
if (touchPad)
{
position = new Vector2(Mathf.Clamp((screenPosition.x - fingerDownPos.x) / (touchZone.width / 2f), -1f, 1f), Mathf.Clamp((screenPosition.y - fingerDownPos.y) / (touchZone.height / 2f), -1f, 1f));
}
else
{
gui.pixelInset = new Rect(Mathf.Clamp(vector.x, guiBoundary.min.x, guiBoundary.max.x), Mathf.Clamp(vector.y, guiBoundary.min.y, guiBoundary.max.y), gui.pixelInset.width, gui.pixelInset.height);
}
if (touchPhase == TouchPhase.Ended || touchPhase == TouchPhase.Canceled)
{
Restart();
}
}
}
}
if (!touchPad)
{
position = new Vector2((gui.pixelInset.x + guiTouchOffset.x - guiCenter.x) / guiTouchOffset.x, (gui.pixelInset.y + guiTouchOffset.y - guiCenter.y) / guiTouchOffset.y);
}
float num4 = Mathf.Abs(position.x);
float num5 = Mathf.Abs(position.y);
if (num4 < deadZone.x)
{
position = new Vector2(0f, position.y);
}
else if (normalize)
{
position = new Vector2(Mathf.Sign(position.x) * (num4 - deadZone.x) / (1f - deadZone.x), position.y);
}
if (num5 < deadZone.y)
{
position = new Vector2(position.x, 0f);
}
else if (normalize)
{
position = new Vector2(position.x, Mathf.Sign(position.y) * (num5 - deadZone.y) / (1f - deadZone.y));
}
}
}
}