Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/RefreshSeason.cs
2026-02-21 16:45:37 +08:00

38 lines
736 B
C#

using System.Collections.Generic;
using UnityEngine;
public class RefreshSeason : MonoBehaviour
{
public List<GameObject> objectsNormal = new List<GameObject>();
public List<GameObject> objectsIce = new List<GameObject>();
public void Start()
{
if (GameController.Instance == null)
{
return;
}
if (GameController.Instance.iceLevel)
{
for (int i = 0; i < objectsNormal.Count; i++)
{
Object.DestroyImmediate(objectsNormal[i], true);
}
objectsNormal.Clear();
for (int j = 0; j < objectsIce.Count; j++)
{
objectsIce[j].SetActive(true);
}
}
else
{
for (int k = 0; k < objectsIce.Count; k++)
{
Object.DestroyImmediate(objectsIce[k], true);
}
objectsIce.Clear();
}
}
}