Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/ParticleFX01/Rotating.cs
2026-02-21 16:45:37 +08:00

22 lines
393 B
C#

using UnityEngine;
namespace ParticleFX01
{
public class Rotating : MonoBehaviour
{
public Vector3 rotationSpeed = Vector3.zero;
public Space relativeTo = Space.Self;
private void Update()
{
base.transform.Rotate(rotationSpeed * Time.deltaTime, relativeTo);
}
public void ForcedRotation(float time)
{
base.transform.Rotate(rotationSpeed * time, relativeTo);
}
}
}