Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/MegaCrumple.cs
2026-02-21 16:45:37 +08:00

62 lines
1.1 KiB
C#

using UnityEngine;
[AddComponentMenu("Modifiers/Crumple")]
public class MegaCrumple : MegaModifier
{
public float scale = 1f;
public float speed = 1f;
public float phase;
public bool animate;
private Matrix4x4 mat = default(Matrix4x4);
private MegaPerlin iperlin = MegaPerlin.Instance;
private float timex;
private float timey;
private float timez;
public override string ModName()
{
return "Crumple";
}
public override string GetHelpURL()
{
return "?page_id=653";
}
public override Vector3 Map(int i, Vector3 p)
{
p = tm.MultiplyPoint3x4(p);
p.x += iperlin.Noise(timex + p.x, timex + p.y, timex + p.z) * scale;
p.y += iperlin.Noise(timey + p.x, timey + p.y, timey + p.z) * scale;
p.z += iperlin.Noise(timez + p.x, timez + p.y, timez + p.z) * scale;
return invtm.MultiplyPoint3x4(p);
}
public override bool ModLateUpdate(MegaModContext mc)
{
if (animate)
{
phase += Time.deltaTime * speed;
}
timex = 0.1365143f + phase;
timey = 1.21688f + phase;
timez = 2.5564f + phase;
return Prepare(mc);
}
public override bool Prepare(MegaModContext mc)
{
mat = Matrix4x4.identity;
SetAxis(mat);
return true;
}
}