Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/MegaBubble.cs
2026-02-21 16:45:37 +08:00

42 lines
779 B
C#

using UnityEngine;
[AddComponentMenu("Modifiers/Bubble")]
public class MegaBubble : MegaModifier
{
public float radius;
public float falloff = 20f;
private Matrix4x4 mat = default(Matrix4x4);
public override string ModName()
{
return "Bubble";
}
public override string GetHelpURL()
{
return "?page_id=111";
}
public override Vector3 Map(int i, Vector3 p)
{
p = tm.MultiplyPoint3x4(p);
float num = Vector3.Magnitude(p - bbox.center) / falloff;
p += radius * Vector3.Normalize(p - bbox.center) / (num * num + 1f);
return invtm.MultiplyPoint3x4(p);
}
public override bool ModLateUpdate(MegaModContext mc)
{
return Prepare(mc);
}
public override bool Prepare(MegaModContext mc)
{
mat = Matrix4x4.identity;
SetAxis(mat);
return true;
}
}