57 lines
1.8 KiB
C#
57 lines
1.8 KiB
C#
using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace LE_LevelEditor.Example
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{
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public class ExampleGame_SceneChecker : MonoBehaviour
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{
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private string m_errorMsg;
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private void Start()
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{
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if (SceneManager.sceneCountInBuildSettings < 4)
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{
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m_errorMsg = "<b>There is one more thing you have to do...\nPlease add\n<color=red>LE_ExampleEditor\nLE_ExampleGame\nLE_ExampleDungeonEditorGame\nLE_ExampleEditorTerrainOnly</color>\nscenes to your Build Settings.</b>\n<color=red>To add a level to the build settings use the menu File->Build Settings...</color>\n";
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if (SceneManager.GetActiveScene().name != "LE_ExampleEditor")
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{
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m_errorMsg += "Without adding the example scenes to the Build Settings you will not be able to load the game scene when the 'Play' button is pressed!";
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}
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else
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{
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m_errorMsg += "Without adding the example scenes to the Build Settings you will not be able to load the editor scene when the 'Back To Editor' button is pressed!";
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}
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}
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else
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{
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Object.Destroy(this);
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}
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}
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private void OnGUI()
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{
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if (!string.IsNullOrEmpty(m_errorMsg))
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{
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GUI.depth = -10000;
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Rect rect = new Rect((float)Screen.width * 0.1f, (float)Screen.height * 0.05f, (float)Screen.width * 0.8f, (float)Screen.height * 0.8f);
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GUI.Box(rect, string.Empty);
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GUI.Box(rect, string.Empty);
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GUI.Box(rect, string.Empty);
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GUI.Box(rect, string.Empty);
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Rect position = new Rect(rect);
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position.xMin += 35f;
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position.xMax -= 35f;
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position.yMin += 35f;
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position.yMax -= 35f;
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GUI.Label(position, m_errorMsg);
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Rect position2 = new Rect(rect);
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position2.yMin = position2.yMax;
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position2.height = (float)Screen.height * 0.1f;
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if (GUI.Button(position2, "Close"))
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{
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Object.Destroy(this);
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}
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}
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}
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}
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}
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