Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/LE_LevelEditor/Commands/LE_CmdChangeObjectIsSleepingStart.cs
2026-02-21 16:45:37 +08:00

45 lines
967 B
C#

using LE_LevelEditor.Core;
using UnityEngine;
namespace LE_LevelEditor.Commands
{
public class LE_CmdChangeObjectIsSleepingStart : LE_CmdBase
{
private LE_CmdObjectLink m_object = new LE_CmdObjectLink();
private bool m_isSleepingStart;
public LE_CmdChangeObjectIsSleepingStart(LE_Object p_object, bool p_isSleepingStart)
{
m_object.Obj = p_object;
m_isSleepingStart = p_isSleepingStart;
}
public override long GetStoredBytes()
{
return 24L;
}
public override bool Execute()
{
return base.Execute() && Apply(m_isSleepingStart);
}
public override bool Rollback()
{
return base.Rollback() && Apply(!m_isSleepingStart);
}
private bool Apply(bool p_isSleepingStart)
{
if (m_object.Obj == null)
{
Debug.LogError("LE_CmdChangeObjectIsSleepingStart: Execute: could not execute, m_object is null!");
return false;
}
m_object.Obj.IsRigidbodySleepingStart = p_isSleepingStart;
return true;
}
}
}