Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/LE_LevelEditor/Commands/LE_CmdAddTerrainTexture.cs
2026-02-21 16:45:37 +08:00

54 lines
1.1 KiB
C#

using LE_LevelEditor.Logic;
using UnityEngine;
namespace LE_LevelEditor.Commands
{
public class LE_CmdAddTerrainTexture : LE_CmdBase
{
private LE_LogicTerrain m_logicTerrain;
private Texture2D m_texToAdd;
public LE_CmdAddTerrainTexture(LE_LogicTerrain p_logicTerrain, Texture2D p_texToAdd)
{
m_logicTerrain = p_logicTerrain;
m_texToAdd = p_texToAdd;
}
public override long GetStoredBytes()
{
return 16L;
}
public override bool Execute()
{
if (!base.Execute())
{
return false;
}
if (m_logicTerrain == null)
{
Debug.LogError("LE_CmdAddTerrainTexture: Execute: could not execute, because m_logicTerrain is null!");
return false;
}
m_logicTerrain.AddTerrainTexture(m_texToAdd);
return true;
}
public override bool Rollback()
{
if (!base.Rollback())
{
return false;
}
if (m_logicTerrain == null)
{
Debug.LogError("LE_CmdAddTerrainTexture: Rollback: could not rollback, because m_logicTerrain is null!");
return false;
}
m_logicTerrain.RemoveTerrainTexture(m_texToAdd);
return true;
}
}
}