Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/GameLogic.cs
2026-02-21 16:45:37 +08:00

59 lines
1.2 KiB
C#

using UnityEngine;
public class GameLogic : MonoBehaviour
{
public static int playerWhoIsIt;
private static PhotonView ScenePhotonView;
public void Start()
{
ScenePhotonView = GetComponent<PhotonView>();
}
public void OnJoinedRoom()
{
if (PhotonNetwork.playerList.Length == 1)
{
playerWhoIsIt = PhotonNetwork.player.ID;
}
Debug.Log("playerWhoIsIt: " + playerWhoIsIt);
}
public void OnPhotonPlayerConnected(PhotonPlayer player)
{
Debug.Log("OnPhotonPlayerConnected: " + player);
if (PhotonNetwork.isMasterClient)
{
TagPlayer(playerWhoIsIt);
}
}
public static void TagPlayer(int playerID)
{
Debug.Log("TagPlayer: " + playerID);
ScenePhotonView.RPC("TaggedPlayer", PhotonTargets.All, playerID);
}
[PunRPC]
public void TaggedPlayer(int playerID)
{
playerWhoIsIt = playerID;
Debug.Log("TaggedPlayer: " + playerID);
}
public void OnPhotonPlayerDisconnected(PhotonPlayer player)
{
Debug.Log("OnPhotonPlayerDisconnected: " + player);
if (PhotonNetwork.isMasterClient && player.ID == playerWhoIsIt)
{
TagPlayer(PhotonNetwork.player.ID);
}
}
public void OnMasterClientSwitched()
{
Debug.Log("OnMasterClientSwitched");
}
}