Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/ExplosionsShaderColorGradient.cs
2026-02-21 16:45:37 +08:00

59 lines
1.2 KiB
C#

using UnityEngine;
public class ExplosionsShaderColorGradient : MonoBehaviour
{
public string ShaderProperty = "_TintColor";
public int MaterialID;
public Gradient Color = new Gradient();
public float TimeMultiplier = 1f;
private bool canUpdate;
private Material matInstance;
private int propertyID;
private float startTime;
private Color oldColor;
private void Start()
{
Material[] materials = GetComponent<Renderer>().materials;
if (MaterialID >= materials.Length)
{
Debug.Log("ShaderColorGradient: Material ID more than shader materials count.");
}
matInstance = materials[MaterialID];
if (!matInstance.HasProperty(ShaderProperty))
{
Debug.Log("ShaderColorGradient: Shader not have \"" + ShaderProperty + "\" property");
}
propertyID = Shader.PropertyToID(ShaderProperty);
oldColor = matInstance.GetColor(propertyID);
}
private void OnEnable()
{
startTime = Time.time;
canUpdate = true;
}
private void Update()
{
float num = Time.time - startTime;
if (canUpdate)
{
Color color = Color.Evaluate(num / TimeMultiplier);
matInstance.SetColor(propertyID, color * oldColor);
}
if (num >= TimeMultiplier)
{
canUpdate = false;
}
}
}