Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/ExplosionsLightCurves.cs
2026-02-21 16:45:37 +08:00

43 lines
808 B
C#

using UnityEngine;
public class ExplosionsLightCurves : MonoBehaviour
{
public AnimationCurve LightCurve = AnimationCurve.EaseInOut(0f, 0f, 1f, 1f);
public float GraphTimeMultiplier = 1f;
public float GraphIntensityMultiplier = 1f;
private bool canUpdate;
private float startTime;
private Light lightSource;
private void Awake()
{
lightSource = GetComponent<Light>();
lightSource.intensity = LightCurve.Evaluate(0f);
}
private void OnEnable()
{
startTime = Time.time;
canUpdate = true;
}
private void Update()
{
float num = Time.time - startTime;
if (canUpdate)
{
float intensity = LightCurve.Evaluate(num / GraphTimeMultiplier) * GraphIntensityMultiplier;
lightSource.intensity = intensity;
}
if (num >= GraphTimeMultiplier)
{
canUpdate = false;
}
}
}