Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/ExplosionPlatformActivator.cs
2026-02-21 16:45:37 +08:00

55 lines
891 B
C#

using UnityEngine;
public class ExplosionPlatformActivator : MonoBehaviour
{
public GameObject Effect;
public float TimeDelay;
public float DefaultRepeatTime = 5f;
public float NearRepeatTime = 3f;
private float currentTime;
private float currentRepeatTime;
private bool canUpdate;
private void Start()
{
currentRepeatTime = DefaultRepeatTime;
Invoke("Init", TimeDelay);
}
private void Init()
{
canUpdate = true;
Effect.SetActive(true);
}
private void Update()
{
if (canUpdate && !(Effect == null))
{
currentTime += Time.deltaTime;
if (currentTime > currentRepeatTime)
{
currentTime = 0f;
Effect.SetActive(false);
Effect.SetActive(true);
}
}
}
private void OnTriggerEnter(Collider coll)
{
currentRepeatTime = NearRepeatTime;
}
private void OnTriggerExit(Collider other)
{
currentRepeatTime = DefaultRepeatTime;
}
}