23 lines
494 B
C#
23 lines
494 B
C#
using UnityEngine;
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public class ExplosionDemoReactivator : MonoBehaviour
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{
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public float TimeDelayToReactivate = 3f;
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private void Start()
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{
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InvokeRepeating("Reactivate", 0f, TimeDelayToReactivate);
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}
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private void Reactivate()
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{
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Transform[] componentsInChildren = GetComponentsInChildren<Transform>();
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Transform[] array = componentsInChildren;
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foreach (Transform transform in array)
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{
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transform.gameObject.SetActive(false);
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transform.gameObject.SetActive(true);
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}
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}
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}
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