Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/ExplosionDemoReactivator.cs
2026-02-21 16:45:37 +08:00

23 lines
494 B
C#

using UnityEngine;
public class ExplosionDemoReactivator : MonoBehaviour
{
public float TimeDelayToReactivate = 3f;
private void Start()
{
InvokeRepeating("Reactivate", 0f, TimeDelayToReactivate);
}
private void Reactivate()
{
Transform[] componentsInChildren = GetComponentsInChildren<Transform>();
Transform[] array = componentsInChildren;
foreach (Transform transform in array)
{
transform.gameObject.SetActive(false);
transform.gameObject.SetActive(true);
}
}
}