Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/ES2UniqueID.cs
2026-02-21 16:45:37 +08:00

57 lines
934 B
C#

using System.Collections.Generic;
using UnityEngine;
public class ES2UniqueID : MonoBehaviour
{
[HideInInspector]
public int id;
public string prefabName = string.Empty;
private static List<ES2UniqueID> uniqueIDList = new List<ES2UniqueID>();
public void Awake()
{
id = GenerateUniqueID();
uniqueIDList.Add(this);
}
public void OnDestroy()
{
uniqueIDList.Remove(this);
}
private static int GenerateUniqueID()
{
if (uniqueIDList.Count == 0)
{
return 0;
}
return uniqueIDList[uniqueIDList.Count - 1].id + 1;
}
public static ES2UniqueID FindUniqueID(Transform t)
{
foreach (ES2UniqueID uniqueID in uniqueIDList)
{
if (uniqueID.transform == t)
{
return uniqueID;
}
}
return null;
}
public static Transform FindTransform(int id)
{
foreach (ES2UniqueID uniqueID in uniqueIDList)
{
if (uniqueID.id == id)
{
return uniqueID.transform;
}
}
return null;
}
}