Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/Demo1.cs
2026-02-21 16:45:37 +08:00

72 lines
2.4 KiB
C#

using PygmyMonkey.AdvancedBuilder;
using UnityEngine;
public class Demo1 : MonoBehaviour
{
private void Start()
{
if (AppParameters.Get.platformType.Equals("Android"))
{
Debug.Log("Android platform");
}
else if (AppParameters.Get.platformType.Equals("iOS"))
{
Debug.Log("iOS platform");
}
switch (AppParameters.Get.releaseType)
{
case "Dev":
break;
case "Beta":
break;
case "Release":
break;
}
}
private void OnGUI()
{
int num = 5;
int num2 = 5;
int num3 = 200;
int num4 = 22;
GUI.Label(new Rect(num, num2, num3, num4), "Release type:");
GUI.Label(new Rect(num + num3, num2, num3, num4), AppParameters.Get.releaseType);
num2 += num4;
GUI.Label(new Rect(num, num2, num3, num4), "Platform type:");
GUI.Label(new Rect(num + num3, num2, num3, num4), AppParameters.Get.platformType);
num2 += num4;
GUI.Label(new Rect(num, num2, num3, num4), "Distribution platform:");
GUI.Label(new Rect(num + num3, num2, num3, num4), AppParameters.Get.distributionPlatform);
num2 += num4;
GUI.Label(new Rect(num, num2, num3, num4), "Platform architecture:");
GUI.Label(new Rect(num + num3, num2, num3, num4), AppParameters.Get.platformArchitecture);
num2 += num4;
GUI.Label(new Rect(num, num2, num3, num4), "Texture compression:");
GUI.Label(new Rect(num + num3, num2, num3, num4), AppParameters.Get.textureCompression);
num2 += num4;
GUI.Label(new Rect(num, num2, num3, num4), "Product name:");
GUI.Label(new Rect(num + num3, num2, num3, num4), AppParameters.Get.productName);
num2 += num4;
GUI.Label(new Rect(num, num2, num3, num4), "Bundle identifier:");
GUI.Label(new Rect(num + num3, num2, num3, num4), AppParameters.Get.bundleIdentifier);
num2 += num4;
GUI.Label(new Rect(num, num2, num3, num4), "Bundle version:");
GUI.Label(new Rect(num + num3, num2, num3, num4), AppParameters.Get.bundleVersion);
if (AppParameters.Get.platformType.Equals("Android"))
{
num2 += num4;
GUI.Label(new Rect(num, num2, num3, num4), "Texture Compression:");
GUI.Label(new Rect(num + num3, num2, num3, num4), AppParameters.Get.textureCompression);
}
if (AppParameters.Get.platformType.Equals("Windows"))
{
num2 += num4;
GUI.Label(new Rect(num, num2, num3, num4), "Platform Architecture:");
GUI.Label(new Rect(num + num3, num2, num3, num4), AppParameters.Get.platformArchitecture);
}
num2 += num4;
GUI.Label(new Rect(num, num2, num3, num4), "Platform Windows (from define)");
}
}