21 lines
481 B
C#
21 lines
481 B
C#
using UnityEngine;
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namespace CurvedUI
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{
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public class CUI_WorldSpaceCursorFollow : MonoBehaviour
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{
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private CurvedUISettings mySettings;
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private void Start()
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{
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mySettings = GetComponentInParent<CurvedUISettings>();
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CurvedUIInputModule.Instance.WorldSpaceMouseInCanvasSpace -= (mySettings.transform as RectTransform).rect.size / 2f;
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}
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private void Update()
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{
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base.transform.localPosition = CurvedUIInputModule.Instance.WorldSpaceMouseInCanvasSpace;
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}
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}
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}
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