Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/CameraRig.cs
2026-02-21 16:45:37 +08:00

55 lines
1.4 KiB
C#

using UnityEngine;
public class CameraRig : EMUI
{
private Quaternion defaultRot;
private Vector3 defaultPos = new Vector3(0f, 0f, 0f);
public GameObject cam;
public float zoomSens = 3f;
public float rotSens = 6f;
private Vector3 pos_old = new Vector3(0f, 0f, 0f);
private GameObject pos_new;
private bool m_UILockInstigator;
private void Start()
{
defaultRot = base.transform.rotation;
pos_new = new GameObject("pos_new");
pos_new.transform.SetParent(base.transform);
pos_new.transform.position = new Vector3(cam.transform.position.x, cam.transform.position.y, cam.transform.position.z);
Quaternion rotation = cam.transform.rotation;
pos_new.transform.rotation = rotation;
defaultPos = pos_new.transform.position;
}
private void Update()
{
if (Input.GetAxis("Mouse ScrollWheel") != 0f)
{
float num = Input.GetAxis("Mouse ScrollWheel") * 6f;
pos_new.transform.Translate(Vector3.forward * num);
}
pos_old = cam.transform.position;
pos_old = Vector3.Lerp(pos_old, pos_new.transform.position, zoomSens * Time.deltaTime * 0.2f);
cam.transform.position = pos_old;
if (CheckGUI(0, ref m_UILockInstigator))
{
base.transform.Rotate(Vector3.up * Input.GetAxis("Mouse X") * rotSens, Space.World);
base.transform.Rotate(Vector3.left * Input.GetAxis("Mouse Y") * rotSens, Space.Self);
}
}
public void ResetTransform()
{
base.transform.rotation = defaultRot;
pos_new.transform.position = defaultPos;
}
}