Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/AzureSky_Controller.cs
2026-02-21 16:45:37 +08:00

1751 lines
54 KiB
C#

using System;
using System.Collections.Generic;
using UltimateWater;
using UnityEngine;
using UnityEngine.Rendering;
[AddComponentMenu("azure[Sky]/Sky Controller")]
[ExecuteInEditMode]
public class AzureSky_Controller : MonoBehaviour
{
public bool makeUpdate = true;
public bool showTimeOfDay = true;
public bool showObj_and_Mat;
public bool showScattering;
public bool showSkySettings;
public bool showFogSettings;
public bool showCloudSettings;
public bool showAmbient;
public bool showLighting;
public bool showTextures;
public bool showOptions;
public bool showOutput;
public int DAY_of_WEEK;
public int NUMBER_of_DAYS = 7;
public float TIME_of_DAY = 6f;
public float TIME_of_DAY_by_CURVE = 6f;
public int UTC;
public float Longitude;
public float DAY_CYCLE = 3f;
public float PassTime;
private Vector3 sun_v3 = Vector3.zero;
public bool SetTime_By_Curve;
public AnimationCurve DayNightLengthCurve = AnimationCurve.Linear(0f, 0f, 24f, 24f);
public GameObject Sun_DirectionalLight;
public GameObject Moon_DirectionalLight;
public Material Sky_Material;
public Material Fog_Material;
public Material Moon_Material;
public ReflectionProbe AzureReflectionProbe;
public Transform SunShaftTransform;
public Transform MoonShaftTransform;
public float RayCoeff = 1.5f;
public float MieCoeff = 1f;
public float Turbidity = 1f;
public float g = 0.75f;
public float SkyCoeff = 2000f;
public float SunIntensity = 100f;
public float MoonIntensity = 0.25f;
public float Kr = 8.4f;
public float Km = 1.25f;
public float Altitude = 0.05f;
public List<AnimationCurve> LambdaCurveR = new List<AnimationCurve>
{
AnimationCurve.Linear(0f, 650f, 24f, 650f),
AnimationCurve.Linear(0f, 650f, 24f, 650f),
AnimationCurve.Linear(0f, 650f, 24f, 650f),
AnimationCurve.Linear(0f, 650f, 24f, 650f),
AnimationCurve.Linear(0f, 650f, 24f, 650f),
AnimationCurve.Linear(0f, 650f, 24f, 650f),
AnimationCurve.Linear(0f, 650f, 24f, 650f)
};
public List<AnimationCurve> LambdaCurveG = new List<AnimationCurve>
{
AnimationCurve.Linear(0f, 570f, 24f, 570f),
AnimationCurve.Linear(0f, 570f, 24f, 570f),
AnimationCurve.Linear(0f, 570f, 24f, 570f),
AnimationCurve.Linear(0f, 570f, 24f, 570f),
AnimationCurve.Linear(0f, 570f, 24f, 570f),
AnimationCurve.Linear(0f, 570f, 24f, 570f),
AnimationCurve.Linear(0f, 570f, 24f, 570f)
};
public List<AnimationCurve> LambdaCurveB = new List<AnimationCurve>
{
AnimationCurve.Linear(0f, 475f, 24f, 475f),
AnimationCurve.Linear(0f, 475f, 24f, 475f),
AnimationCurve.Linear(0f, 475f, 24f, 475f),
AnimationCurve.Linear(0f, 475f, 24f, 475f),
AnimationCurve.Linear(0f, 475f, 24f, 475f),
AnimationCurve.Linear(0f, 475f, 24f, 475f),
AnimationCurve.Linear(0f, 475f, 24f, 475f)
};
public List<AnimationCurve> RayCoeffCurve = new List<AnimationCurve>
{
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f)
};
public List<AnimationCurve> MieCoeffCurve = new List<AnimationCurve>
{
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f)
};
public List<AnimationCurve> TurbidityCurve = new List<AnimationCurve>
{
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f)
};
public List<AnimationCurve> gCurve = new List<AnimationCurve>
{
AnimationCurve.Linear(0f, 0.75f, 24f, 0.75f),
AnimationCurve.Linear(0f, 0.75f, 24f, 0.75f),
AnimationCurve.Linear(0f, 0.75f, 24f, 0.75f),
AnimationCurve.Linear(0f, 0.75f, 24f, 0.75f),
AnimationCurve.Linear(0f, 0.75f, 24f, 0.75f),
AnimationCurve.Linear(0f, 0.75f, 24f, 0.75f),
AnimationCurve.Linear(0f, 0.75f, 24f, 0.75f)
};
public List<AnimationCurve> SkyCoeffCurve = new List<AnimationCurve>
{
AnimationCurve.Linear(0f, 2000f, 24f, 2000f),
AnimationCurve.Linear(0f, 2000f, 24f, 2000f),
AnimationCurve.Linear(0f, 2000f, 24f, 2000f),
AnimationCurve.Linear(0f, 2000f, 24f, 2000f),
AnimationCurve.Linear(0f, 2000f, 24f, 2000f),
AnimationCurve.Linear(0f, 2000f, 24f, 2000f),
AnimationCurve.Linear(0f, 2000f, 24f, 2000f)
};
public List<AnimationCurve> SunIntensityCurve = new List<AnimationCurve>
{
AnimationCurve.Linear(0f, 100f, 24f, 100f),
AnimationCurve.Linear(0f, 100f, 24f, 100f),
AnimationCurve.Linear(0f, 100f, 24f, 100f),
AnimationCurve.Linear(0f, 100f, 24f, 100f),
AnimationCurve.Linear(0f, 100f, 24f, 100f),
AnimationCurve.Linear(0f, 100f, 24f, 100f),
AnimationCurve.Linear(0f, 100f, 24f, 100f)
};
public List<AnimationCurve> MoonIntensityCurve = new List<AnimationCurve>
{
AnimationCurve.Linear(0f, 0.25f, 24f, 0.25f),
AnimationCurve.Linear(0f, 0.25f, 24f, 0.25f),
AnimationCurve.Linear(0f, 0.25f, 24f, 0.25f),
AnimationCurve.Linear(0f, 0.25f, 24f, 0.25f),
AnimationCurve.Linear(0f, 0.25f, 24f, 0.25f),
AnimationCurve.Linear(0f, 0.25f, 24f, 0.25f),
AnimationCurve.Linear(0f, 0.25f, 24f, 0.25f)
};
public List<AnimationCurve> KrCurve = new List<AnimationCurve>
{
AnimationCurve.Linear(0f, 8.4f, 24f, 8.4f),
AnimationCurve.Linear(0f, 8.4f, 24f, 8.4f),
AnimationCurve.Linear(0f, 8.4f, 24f, 8.4f),
AnimationCurve.Linear(0f, 8.4f, 24f, 8.4f),
AnimationCurve.Linear(0f, 8.4f, 24f, 8.4f),
AnimationCurve.Linear(0f, 8.4f, 24f, 8.4f),
AnimationCurve.Linear(0f, 8.4f, 24f, 8.4f)
};
public List<AnimationCurve> KmCurve = new List<AnimationCurve>
{
AnimationCurve.Linear(0f, 1.25f, 24f, 1.25f),
AnimationCurve.Linear(0f, 1.25f, 24f, 1.25f),
AnimationCurve.Linear(0f, 1.25f, 24f, 1.25f),
AnimationCurve.Linear(0f, 1.25f, 24f, 1.25f),
AnimationCurve.Linear(0f, 1.25f, 24f, 1.25f),
AnimationCurve.Linear(0f, 1.25f, 24f, 1.25f),
AnimationCurve.Linear(0f, 1.25f, 24f, 1.25f)
};
public List<AnimationCurve> AltitudeCurve = new List<AnimationCurve>
{
AnimationCurve.Linear(0f, 0.05f, 24f, 0.05f),
AnimationCurve.Linear(0f, 0.05f, 24f, 0.05f),
AnimationCurve.Linear(0f, 0.05f, 24f, 0.05f),
AnimationCurve.Linear(0f, 0.05f, 24f, 0.05f),
AnimationCurve.Linear(0f, 0.05f, 24f, 0.05f),
AnimationCurve.Linear(0f, 0.05f, 24f, 0.05f),
AnimationCurve.Linear(0f, 0.05f, 24f, 0.05f)
};
public Vector3 lambda = new Vector3(650f, 570f, 475f);
private Vector3 K = new Vector3(686f, 678f, 666f);
private const float n = 1.0003f;
private const float N = 2.545E+25f;
private const float pn = 0.035f;
private const float pi = (float)Math.PI;
public float SkyLuminance = 1f;
public float SkyDarkness = 1f;
public float SunsetPower = 3.5f;
public float SunDiskSize = 250f;
public float SunDiskIntensity = 3f;
public float SunDiskPropagation = -1.5f;
public float MoonSize = 5f;
public float StarsIntensity = 5f;
public float StarsExtinction = 0.5f;
public float MoonColorPower = 2.15f;
public float MoonExtinction = 0.5f;
public float MilkyWayIntensity;
public float MilkyWayPower = 2.5f;
public float Exposure = 1.5f;
public float NightSkyFarColorDistance = 0.5f;
public float NightSkyFarColorPower = 0.25f;
public List<AnimationCurve> SkyLuminanceCurve = new List<AnimationCurve>
{
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f)
};
public List<AnimationCurve> SkyDarknessCurve = new List<AnimationCurve>
{
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f)
};
public List<AnimationCurve> SunsetPowerCurve = new List<AnimationCurve>
{
AnimationCurve.Linear(0f, 3.5f, 24f, 3.5f),
AnimationCurve.Linear(0f, 3.5f, 24f, 3.5f),
AnimationCurve.Linear(0f, 3.5f, 24f, 3.5f),
AnimationCurve.Linear(0f, 3.5f, 24f, 3.5f),
AnimationCurve.Linear(0f, 3.5f, 24f, 3.5f),
AnimationCurve.Linear(0f, 3.5f, 24f, 3.5f),
AnimationCurve.Linear(0f, 3.5f, 24f, 3.5f)
};
public List<AnimationCurve> SunDiskSizeCurve = new List<AnimationCurve>
{
AnimationCurve.Linear(0f, 250f, 24f, 250f),
AnimationCurve.Linear(0f, 250f, 24f, 250f),
AnimationCurve.Linear(0f, 250f, 24f, 250f),
AnimationCurve.Linear(0f, 250f, 24f, 250f),
AnimationCurve.Linear(0f, 250f, 24f, 250f),
AnimationCurve.Linear(0f, 250f, 24f, 250f),
AnimationCurve.Linear(0f, 250f, 24f, 250f)
};
public List<AnimationCurve> SunDiskIntensityCurve = new List<AnimationCurve>
{
AnimationCurve.Linear(0f, 3f, 24f, 3f),
AnimationCurve.Linear(0f, 3f, 24f, 3f),
AnimationCurve.Linear(0f, 3f, 24f, 3f),
AnimationCurve.Linear(0f, 3f, 24f, 3f),
AnimationCurve.Linear(0f, 3f, 24f, 3f),
AnimationCurve.Linear(0f, 3f, 24f, 3f),
AnimationCurve.Linear(0f, 3f, 24f, 3f)
};
public List<AnimationCurve> SunDiskPropagationCurve = new List<AnimationCurve>
{
AnimationCurve.Linear(0f, -1.5f, 24f, -1.5f),
AnimationCurve.Linear(0f, -1.5f, 24f, -1.5f),
AnimationCurve.Linear(0f, -1.5f, 24f, -1.5f),
AnimationCurve.Linear(0f, -1.5f, 24f, -1.5f),
AnimationCurve.Linear(0f, -1.5f, 24f, -1.5f),
AnimationCurve.Linear(0f, -1.5f, 24f, -1.5f),
AnimationCurve.Linear(0f, -1.5f, 24f, -1.5f)
};
public List<AnimationCurve> MoonSizeCurve = new List<AnimationCurve>
{
AnimationCurve.Linear(0f, 5f, 24f, 5f),
AnimationCurve.Linear(0f, 5f, 24f, 5f),
AnimationCurve.Linear(0f, 5f, 24f, 5f),
AnimationCurve.Linear(0f, 5f, 24f, 5f),
AnimationCurve.Linear(0f, 5f, 24f, 5f),
AnimationCurve.Linear(0f, 5f, 24f, 5f),
AnimationCurve.Linear(0f, 5f, 24f, 5f)
};
public List<AnimationCurve> MoonColorPowerCurve = new List<AnimationCurve>
{
AnimationCurve.Linear(0f, 2.15f, 24f, 2.15f),
AnimationCurve.Linear(0f, 2.15f, 24f, 2.15f),
AnimationCurve.Linear(0f, 2.15f, 24f, 2.15f),
AnimationCurve.Linear(0f, 2.15f, 24f, 2.15f),
AnimationCurve.Linear(0f, 2.15f, 24f, 2.15f),
AnimationCurve.Linear(0f, 2.15f, 24f, 2.15f),
AnimationCurve.Linear(0f, 2.15f, 24f, 2.15f)
};
public List<AnimationCurve> StarsIntensityCurve = new List<AnimationCurve>
{
AnimationCurve.Linear(0f, 5f, 24f, 5f),
AnimationCurve.Linear(0f, 5f, 24f, 5f),
AnimationCurve.Linear(0f, 5f, 24f, 5f),
AnimationCurve.Linear(0f, 5f, 24f, 5f),
AnimationCurve.Linear(0f, 5f, 24f, 5f),
AnimationCurve.Linear(0f, 5f, 24f, 5f),
AnimationCurve.Linear(0f, 5f, 24f, 5f)
};
public List<AnimationCurve> StarsExtinctionCurve = new List<AnimationCurve>
{
AnimationCurve.Linear(0f, 0.5f, 24f, 0.5f),
AnimationCurve.Linear(0f, 0.5f, 24f, 0.5f),
AnimationCurve.Linear(0f, 0.5f, 24f, 0.5f),
AnimationCurve.Linear(0f, 0.5f, 24f, 0.5f),
AnimationCurve.Linear(0f, 0.5f, 24f, 0.5f),
AnimationCurve.Linear(0f, 0.5f, 24f, 0.5f),
AnimationCurve.Linear(0f, 0.5f, 24f, 0.5f)
};
public List<AnimationCurve> MoonExtinctionCurve = new List<AnimationCurve>
{
AnimationCurve.Linear(0f, 0.5f, 24f, 0.5f),
AnimationCurve.Linear(0f, 0.5f, 24f, 0.5f),
AnimationCurve.Linear(0f, 0.5f, 24f, 0.5f),
AnimationCurve.Linear(0f, 0.5f, 24f, 0.5f),
AnimationCurve.Linear(0f, 0.5f, 24f, 0.5f),
AnimationCurve.Linear(0f, 0.5f, 24f, 0.5f),
AnimationCurve.Linear(0f, 0.5f, 24f, 0.5f)
};
public List<AnimationCurve> MilkyWayIntensityCurve = new List<AnimationCurve>
{
AnimationCurve.Linear(0f, 0f, 24f, 0f),
AnimationCurve.Linear(0f, 0f, 24f, 0f),
AnimationCurve.Linear(0f, 0f, 24f, 0f),
AnimationCurve.Linear(0f, 0f, 24f, 0f),
AnimationCurve.Linear(0f, 0f, 24f, 0f),
AnimationCurve.Linear(0f, 0f, 24f, 0f),
AnimationCurve.Linear(0f, 0f, 24f, 0f)
};
public List<AnimationCurve> MilkyWayPowerCurve = new List<AnimationCurve>
{
AnimationCurve.Linear(0f, 2.5f, 24f, 2.5f),
AnimationCurve.Linear(0f, 2.5f, 24f, 2.5f),
AnimationCurve.Linear(0f, 2.5f, 24f, 2.5f),
AnimationCurve.Linear(0f, 2.5f, 24f, 2.5f),
AnimationCurve.Linear(0f, 2.5f, 24f, 2.5f),
AnimationCurve.Linear(0f, 2.5f, 24f, 2.5f),
AnimationCurve.Linear(0f, 2.5f, 24f, 2.5f)
};
public List<AnimationCurve> ExposureCurve = new List<AnimationCurve>
{
AnimationCurve.Linear(0f, 1.5f, 24f, 1.5f),
AnimationCurve.Linear(0f, 1.5f, 24f, 1.5f),
AnimationCurve.Linear(0f, 1.5f, 24f, 1.5f),
AnimationCurve.Linear(0f, 1.5f, 24f, 1.5f),
AnimationCurve.Linear(0f, 1.5f, 24f, 1.5f),
AnimationCurve.Linear(0f, 1.5f, 24f, 1.5f),
AnimationCurve.Linear(0f, 1.5f, 24f, 1.5f)
};
public List<AnimationCurve> NightSkyFarColorDistanceCurve = new List<AnimationCurve>
{
AnimationCurve.Linear(0f, 0.5f, 24f, 0.5f),
AnimationCurve.Linear(0f, 0.5f, 24f, 0.5f),
AnimationCurve.Linear(0f, 0.5f, 24f, 0.5f),
AnimationCurve.Linear(0f, 0.5f, 24f, 0.5f),
AnimationCurve.Linear(0f, 0.5f, 24f, 0.5f),
AnimationCurve.Linear(0f, 0.5f, 24f, 0.5f),
AnimationCurve.Linear(0f, 0.5f, 24f, 0.5f)
};
public List<AnimationCurve> NightSkyFarColorPowerCurve = new List<AnimationCurve>
{
AnimationCurve.Linear(0f, 0.25f, 24f, 0.25f),
AnimationCurve.Linear(0f, 0.25f, 24f, 0.25f),
AnimationCurve.Linear(0f, 0.25f, 24f, 0.25f),
AnimationCurve.Linear(0f, 0.25f, 24f, 0.25f),
AnimationCurve.Linear(0f, 0.25f, 24f, 0.25f),
AnimationCurve.Linear(0f, 0.25f, 24f, 0.25f),
AnimationCurve.Linear(0f, 0.25f, 24f, 0.25f)
};
public List<Gradient> SunsetGradientColor = new List<Gradient>
{
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient()
};
public List<Gradient> MoonGradientColor = new List<Gradient>
{
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient()
};
public List<Gradient> MoonBrightGradientColor = new List<Gradient>
{
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient()
};
public List<Gradient> NightGroundCloseGradientColor = new List<Gradient>
{
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient()
};
public List<Gradient> NightGroundFarGradientColor = new List<Gradient>
{
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient()
};
public int MoonEclipseShadow;
public float Umbra = 0.95f;
public float UmbraSize = 0.25f;
public float Penumbra = 3f;
public float PenumbraSize = 0.5f;
public Color PenumbraColor = Color.red;
public float StarsScintillation = 5.5f;
private float scintRot;
public Vector3 MilkyWayPos;
private Matrix4x4 MilkyWayMatrix;
private Matrix4x4 NoiseRot;
public bool LinearFog = true;
public float ScatteringFogDistance = 3f;
public float FogBlendPoint = 3f;
public float NormalFogDistance = 10f;
public float DenseFogIntensity;
public float DenseFogAltitude = -0.8f;
public bool UseUnityFog;
public int UnityFogModeIndex = 1;
public float UnityFogDensity = 1f;
public float UnityFogStart;
public float UnityFogEnd = 300f;
public List<Gradient> NormalFogGradientColor = new List<Gradient>
{
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient()
};
public List<Gradient> GlobalFogGradientColor = new List<Gradient>
{
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient()
};
public List<Gradient> DenseFogGradientColor = new List<Gradient>
{
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient()
};
public List<Gradient> UnityFogGradientColor = new List<Gradient>
{
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient()
};
public List<Gradient> VolumetricFogGradientColor = new List<Gradient>
{
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient()
};
public List<AnimationCurve> ScatteringFogDistanceCurve = new List<AnimationCurve>
{
AnimationCurve.Linear(0f, 3f, 24f, 3f),
AnimationCurve.Linear(0f, 3f, 24f, 3f),
AnimationCurve.Linear(0f, 3f, 24f, 3f),
AnimationCurve.Linear(0f, 3f, 24f, 3f),
AnimationCurve.Linear(0f, 3f, 24f, 3f),
AnimationCurve.Linear(0f, 3f, 24f, 3f),
AnimationCurve.Linear(0f, 3f, 24f, 3f)
};
public List<AnimationCurve> FogBlendPointCurve = new List<AnimationCurve>
{
AnimationCurve.Linear(0f, 3f, 24f, 3f),
AnimationCurve.Linear(0f, 3f, 24f, 3f),
AnimationCurve.Linear(0f, 3f, 24f, 3f),
AnimationCurve.Linear(0f, 3f, 24f, 3f),
AnimationCurve.Linear(0f, 3f, 24f, 3f),
AnimationCurve.Linear(0f, 3f, 24f, 3f),
AnimationCurve.Linear(0f, 3f, 24f, 3f)
};
public List<AnimationCurve> NormalFogDistanceCurve = new List<AnimationCurve>
{
AnimationCurve.Linear(0f, 10f, 24f, 10f),
AnimationCurve.Linear(0f, 10f, 24f, 10f),
AnimationCurve.Linear(0f, 10f, 24f, 10f),
AnimationCurve.Linear(0f, 10f, 24f, 10f),
AnimationCurve.Linear(0f, 10f, 24f, 10f),
AnimationCurve.Linear(0f, 10f, 24f, 10f),
AnimationCurve.Linear(0f, 10f, 24f, 10f)
};
public List<AnimationCurve> DenseFogIntensityCurve = new List<AnimationCurve>
{
AnimationCurve.Linear(0f, 0.12f, 24f, 0.12f),
AnimationCurve.Linear(0f, 0.12f, 24f, 0.12f),
AnimationCurve.Linear(0f, 0.12f, 24f, 0.12f),
AnimationCurve.Linear(0f, 0.12f, 24f, 0.12f),
AnimationCurve.Linear(0f, 0.12f, 24f, 0.12f),
AnimationCurve.Linear(0f, 0.12f, 24f, 0.12f),
AnimationCurve.Linear(0f, 0.12f, 24f, 0.12f)
};
public List<AnimationCurve> DenseFogAltitudeCurve = new List<AnimationCurve>
{
AnimationCurve.Linear(0f, -0.8f, 24f, -0.8f),
AnimationCurve.Linear(0f, -0.8f, 24f, -0.8f),
AnimationCurve.Linear(0f, -0.8f, 24f, -0.8f),
AnimationCurve.Linear(0f, -0.8f, 24f, -0.8f),
AnimationCurve.Linear(0f, -0.8f, 24f, -0.8f),
AnimationCurve.Linear(0f, -0.8f, 24f, -0.8f),
AnimationCurve.Linear(0f, -0.8f, 24f, -0.8f)
};
public List<AnimationCurve> UnityFogDensityCurve = new List<AnimationCurve>
{
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f)
};
public List<AnimationCurve> UnityFogStartCurve = new List<AnimationCurve>
{
AnimationCurve.Linear(0f, 0f, 24f, 0f),
AnimationCurve.Linear(0f, 0f, 24f, 0f),
AnimationCurve.Linear(0f, 0f, 24f, 0f),
AnimationCurve.Linear(0f, 0f, 24f, 0f),
AnimationCurve.Linear(0f, 0f, 24f, 0f),
AnimationCurve.Linear(0f, 0f, 24f, 0f),
AnimationCurve.Linear(0f, 0f, 24f, 0f)
};
public List<AnimationCurve> UnityFogEndCurve = new List<AnimationCurve>
{
AnimationCurve.Linear(0f, 300f, 24f, 300f),
AnimationCurve.Linear(0f, 300f, 24f, 300f),
AnimationCurve.Linear(0f, 300f, 24f, 300f),
AnimationCurve.Linear(0f, 300f, 24f, 300f),
AnimationCurve.Linear(0f, 300f, 24f, 300f),
AnimationCurve.Linear(0f, 300f, 24f, 300f),
AnimationCurve.Linear(0f, 300f, 24f, 300f)
};
public int cloudModeIndex;
private Shader noCloudsShader;
private Shader preRenderedShader;
private Shader proceduralCloudShader;
private float preRenderedCloudLongitude;
public List<Gradient> EdgeColorGradientColor = new List<Gradient>
{
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient()
};
public List<Gradient> DarkColorGradientColor = new List<Gradient>
{
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient()
};
public float CloudExtinction = 3f;
public float AlphaSaturation = 2f;
public float CloudDensity = 1f;
public float MoonBrightIntensity = 3f;
public float MoonBrightRange = 1f;
public float PreRenderedCloudAltitude = 0.05f;
public List<AnimationCurve> PreRenderedCloudAltitudeCurve = new List<AnimationCurve>
{
AnimationCurve.Linear(0f, 0.05f, 24f, 0.05f),
AnimationCurve.Linear(0f, 0.05f, 24f, 0.05f),
AnimationCurve.Linear(0f, 0.05f, 24f, 0.05f),
AnimationCurve.Linear(0f, 0.05f, 24f, 0.05f),
AnimationCurve.Linear(0f, 0.05f, 24f, 0.05f),
AnimationCurve.Linear(0f, 0.05f, 24f, 0.05f),
AnimationCurve.Linear(0f, 0.05f, 24f, 0.05f)
};
public List<AnimationCurve> CloudExtinctionCurve = new List<AnimationCurve>
{
AnimationCurve.Linear(0f, 3f, 24f, 3f),
AnimationCurve.Linear(0f, 3f, 24f, 3f),
AnimationCurve.Linear(0f, 3f, 24f, 3f),
AnimationCurve.Linear(0f, 3f, 24f, 3f),
AnimationCurve.Linear(0f, 3f, 24f, 3f),
AnimationCurve.Linear(0f, 3f, 24f, 3f),
AnimationCurve.Linear(0f, 3f, 24f, 3f)
};
public List<AnimationCurve> AlphaSaturationCurve = new List<AnimationCurve>
{
AnimationCurve.Linear(0f, 2f, 24f, 2f),
AnimationCurve.Linear(0f, 2f, 24f, 2f),
AnimationCurve.Linear(0f, 2f, 24f, 2f),
AnimationCurve.Linear(0f, 2f, 24f, 2f),
AnimationCurve.Linear(0f, 2f, 24f, 2f),
AnimationCurve.Linear(0f, 2f, 24f, 2f),
AnimationCurve.Linear(0f, 2f, 24f, 2f)
};
public List<AnimationCurve> CloudDensityCurve = new List<AnimationCurve>
{
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f)
};
public List<AnimationCurve> MoonBrightIntensityCurve = new List<AnimationCurve>
{
AnimationCurve.Linear(0f, 3f, 24f, 3f),
AnimationCurve.Linear(0f, 3f, 24f, 3f),
AnimationCurve.Linear(0f, 3f, 24f, 3f),
AnimationCurve.Linear(0f, 3f, 24f, 3f),
AnimationCurve.Linear(0f, 3f, 24f, 3f),
AnimationCurve.Linear(0f, 3f, 24f, 3f),
AnimationCurve.Linear(0f, 3f, 24f, 3f)
};
public List<AnimationCurve> MoonBrightRangeCurve = new List<AnimationCurve>
{
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f)
};
public Texture2D WispyCloudTexture;
public List<Gradient> WispyDarknessGradientColor = new List<Gradient>
{
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient()
};
public List<Gradient> WispyBrightGradientColor = new List<Gradient>
{
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient()
};
public List<Gradient> WispyColorGradientColor = new List<Gradient>
{
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient()
};
public float WispyCovarage;
public float WispyCloudPosition;
public float WispyCloudSpeed;
public float WispyCloudDirection;
public List<AnimationCurve> WispyCovarageCurve = new List<AnimationCurve>
{
AnimationCurve.Linear(0f, 0f, 24f, 0f),
AnimationCurve.Linear(0f, 0f, 24f, 0f),
AnimationCurve.Linear(0f, 0f, 24f, 0f),
AnimationCurve.Linear(0f, 0f, 24f, 0f),
AnimationCurve.Linear(0f, 0f, 24f, 0f),
AnimationCurve.Linear(0f, 0f, 24f, 0f),
AnimationCurve.Linear(0f, 0f, 24f, 0f)
};
public List<AnimationCurve> WispyCloudSpeedCurve = new List<AnimationCurve>
{
AnimationCurve.Linear(0f, 5f, 24f, 5f),
AnimationCurve.Linear(0f, 5f, 24f, 5f),
AnimationCurve.Linear(0f, 5f, 24f, 5f),
AnimationCurve.Linear(0f, 5f, 24f, 5f),
AnimationCurve.Linear(0f, 5f, 24f, 5f),
AnimationCurve.Linear(0f, 5f, 24f, 5f),
AnimationCurve.Linear(0f, 5f, 24f, 5f)
};
public bool useReflectionProbe = true;
public int ambientSourceIndex;
public float AmbientIntensity = 1f;
public float ReflectionIntensity = 1f;
public int ReflectionBounces = 1;
public int ReflectionProbeRefreshMode = 1;
public int ReflectionProbeTimeSlicing = 2;
public float ReflectionProbeTimeToUpdate = 1f;
private float timeSinceLastUpdate;
public float ReflectionProbeIntensity = 1f;
public LayerMask ReflectionProbeCullingMask = 0;
public Vector3 ReflectionProbeSize = new Vector3(10f, 10f, 10f);
public bool ForceProbeUpdateAtFirstFrame = true;
public List<AnimationCurve> AmbientIntensityCurve = new List<AnimationCurve>
{
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f)
};
public List<AnimationCurve> ReflectionIntensityCurve = new List<AnimationCurve>
{
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f)
};
public List<AnimationCurve> ReflectionBouncesCurve = new List<AnimationCurve>
{
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f)
};
public List<AnimationCurve> ReflectionProbeIntensityCurve = new List<AnimationCurve>
{
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f)
};
public List<Gradient> AmbientColorGradient = new List<Gradient>
{
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient()
};
public List<Gradient> SkyAmbientColorGradient = new List<Gradient>
{
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient()
};
public List<Gradient> EquatorAmbientColorGradient = new List<Gradient>
{
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient()
};
public List<Gradient> GroundAmbientColorGradient = new List<Gradient>
{
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient()
};
public float SunDirLightIntensity = 1f;
public float MoonDirLightIntensity = 1f;
public float SunFlareIntensity = 1f;
public List<AnimationCurve> SunDirLightIntensityCurve = new List<AnimationCurve>
{
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f)
};
public List<AnimationCurve> MoonDirLightIntensityCurve = new List<AnimationCurve>
{
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f)
};
public List<AnimationCurve> SunFlareIntensityCurve = new List<AnimationCurve>
{
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f),
AnimationCurve.Linear(0f, 1f, 24f, 1f)
};
public List<Gradient> SunDirLightColorGradient = new List<Gradient>
{
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient()
};
public List<Gradient> MoonDirLightColorGradient = new List<Gradient>
{
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient(),
new Gradient()
};
public RenderTexture MoonTexture;
public Cubemap StarField;
public Cubemap StarNoise;
public Cubemap MilkyWay;
public float getGradientTime;
private float getCurveTime;
public bool skyUpdate = true;
public bool UseSunLensFlare = true;
public bool SkyHDR;
public bool showCurveValue;
public bool showGradientTime = true;
public int SpaceColorIndex;
public Color CurveColorField = Color.yellow;
public float ColorCorrection = 1f;
public float WispyColorCorrection = 1f;
public Light SunLightComponent;
public Light MoonLightComponent;
private LensFlare SunFlareComponent;
public LightWaterEffects sunLightWaterEffects;
public LightWaterEffects moonLightWaterEffects;
public List<AnimationCurve> OutputCurveList = new List<AnimationCurve>();
public List<Gradient> OutputGradientList = new List<Gradient>();
private void Awake()
{
sunLightWaterEffects = Sun_DirectionalLight.GetComponent<LightWaterEffects>();
moonLightWaterEffects = Moon_DirectionalLight.GetComponent<LightWaterEffects>();
}
private void Start()
{
if (UseSunLensFlare)
{
SunFlareComponent = Sun_DirectionalLight.GetComponent<LensFlare>();
}
SunLightComponent = Sun_DirectionalLight.GetComponent<Light>();
MoonLightComponent = Moon_DirectionalLight.GetComponent<Light>();
SunShaftTransform = Sun_DirectionalLight.transform.Find("Sun Shafts");
MoonShaftTransform = Moon_DirectionalLight.transform.Find("Moon Shafts");
SkyUpdate();
SetSunPosition();
SetTime(TIME_of_DAY, DAY_CYCLE);
getGradientTime = TIME_of_DAY / 24f;
getCurveTime = TIME_of_DAY;
if (SetTime_By_Curve)
{
getCurveTime = TIME_of_DAY_by_CURVE;
getGradientTime = TIME_of_DAY_by_CURVE / 24f;
}
if (useReflectionProbe && ReflectionProbeRefreshMode == 2)
{
if (ForceProbeUpdateAtFirstFrame)
{
AzureReflectionProbe.refreshMode = UnityEngine.Rendering.ReflectionProbeRefreshMode.EveryFrame;
AzureReflectionProbe.RenderProbe(null);
AzureReflectionProbe.refreshMode = UnityEngine.Rendering.ReflectionProbeRefreshMode.ViaScripting;
}
else
{
AzureReflectionProbe.RenderProbe(null);
}
}
AzureReflectionProbe.cullingMask = ReflectionProbeCullingMask;
if (Application.isPlaying)
{
ClearList();
}
}
private void Update()
{
if (skyUpdate)
{
SkyUpdate();
}
else
{
WispyCloudPosition -= WispyCloudSpeed * (0.001f * Time.deltaTime);
Sky_Material.SetFloat("_ProceduralCloudSpeed", WispyCloudPosition);
StarsIntensity = StarsIntensityCurve[DAY_of_WEEK].Evaluate(getCurveTime);
Sky_Material.SetFloat("_StarsIntensity", StarsIntensity);
}
Sky_Material.SetVector("_SunDir", -Sun_DirectionalLight.transform.forward);
Sky_Material.SetVector("_MoonDir", -Moon_DirectionalLight.transform.forward);
Sky_Material.SetMatrix("_MoonMatrix", Moon_DirectionalLight.transform.worldToLocalMatrix);
Sky_Material.SetMatrix("_SunMatrix", Sun_DirectionalLight.transform.worldToLocalMatrix);
Fog_Material.SetVector("_SunDir", -Sun_DirectionalLight.transform.forward);
Fog_Material.SetVector("_MoonDir", -Moon_DirectionalLight.transform.forward);
Fog_Material.SetMatrix("_MoonMatrix", Moon_DirectionalLight.transform.worldToLocalMatrix);
if (cloudModeIndex == 1)
{
preRenderedCloudLongitude = 0.0027777778f * (Longitude + 180f);
Sky_Material.SetFloat("_Longitude", preRenderedCloudLongitude);
if (TIME_of_DAY >= 12f)
{
Sky_Material.SetInt("_Rise_or_Down", 0);
}
else
{
Sky_Material.SetInt("_Rise_or_Down", 1);
}
}
Moon_Material.SetVector("_SunDir", -Sun_DirectionalLight.transform.forward);
if (StarsScintillation > 0f)
{
scintRot += StarsScintillation * Time.deltaTime;
Quaternion q = Quaternion.Euler(scintRot, scintRot, scintRot);
NoiseRot = Matrix4x4.TRS(Vector3.zero, q, new Vector3(1f, 1f, 1f));
Sky_Material.SetMatrix("_NoiseMatrix", NoiseRot);
}
Quaternion q2 = Quaternion.Euler(MilkyWayPos);
MilkyWayMatrix = Matrix4x4.TRS(Vector3.zero, q2, new Vector3(1f, 1f, 1f));
Sky_Material.SetMatrix("_MilkyWayMatrix", MilkyWayMatrix);
sun_v3.x = SetSunPosition();
sun_v3.y = Longitude;
if (TIME_of_DAY >= 24f)
{
if (DAY_of_WEEK < NUMBER_of_DAYS - 1)
{
DAY_of_WEEK++;
}
else
{
DAY_of_WEEK = 0;
}
TIME_of_DAY = 0f;
}
if (TIME_of_DAY < 0f)
{
if (DAY_of_WEEK > 0)
{
DAY_of_WEEK--;
}
else
{
DAY_of_WEEK = NUMBER_of_DAYS - 1;
}
TIME_of_DAY = 24f;
}
Sun_DirectionalLight.transform.localEulerAngles = sun_v3;
if (Application.isPlaying)
{
if (makeUpdate)
{
TIME_of_DAY += PassTime * Time.deltaTime;
}
if (useReflectionProbe)
{
UpdateReflections();
}
}
SunLightIntensity();
MoonLightIntensity();
SetAmbient();
if (UseUnityFog)
{
SetUnityFog();
}
TIME_of_DAY_by_CURVE = DayNightLengthCurve.Evaluate(TIME_of_DAY);
getGradientTime = TIME_of_DAY / 24f;
getCurveTime = TIME_of_DAY;
if (SetTime_By_Curve)
{
getCurveTime = TIME_of_DAY_by_CURVE;
getGradientTime = TIME_of_DAY_by_CURVE / 24f;
}
}
private Vector3 BetaRay()
{
Vector3 vector = lambda * 1E-09f;
Vector3 result = default(Vector3);
result.x = 8f * Mathf.Pow((float)Math.PI, 3f) * Mathf.Pow(Mathf.Pow(1.0003f, 2f) - 1f, 2f) * 6.105f / (7.635E+25f * Mathf.Pow(vector.x, 4f) * 5.755f) * SkyCoeff;
result.y = 8f * Mathf.Pow((float)Math.PI, 3f) * Mathf.Pow(Mathf.Pow(1.0003f, 2f) - 1f, 2f) * 6.105f / (7.635E+25f * Mathf.Pow(vector.y, 4f) * 5.755f) * SkyCoeff;
result.z = 8f * Mathf.Pow((float)Math.PI, 3f) * Mathf.Pow(Mathf.Pow(1.0003f, 2f) - 1f, 2f) * 6.105f / (7.635E+25f * Mathf.Pow(vector.z, 4f) * 5.755f) * SkyCoeff;
return result;
}
private Vector3 BetaMie()
{
float num = 0.2f * Turbidity * 10f;
Vector3 result = default(Vector3);
result.x = 434f * num * (float)Math.PI * Mathf.Pow((float)Math.PI * 2f / lambda.x, 2f) * K.x;
result.y = 434f * num * (float)Math.PI * Mathf.Pow((float)Math.PI * 2f / lambda.y, 2f) * K.y;
result.z = 434f * num * (float)Math.PI * Mathf.Pow((float)Math.PI * 2f / lambda.z, 2f) * K.z;
result.x = Mathf.Pow(result.x, -1f);
result.y = Mathf.Pow(result.y, -1f);
result.z = Mathf.Pow(result.z, -1f);
return result;
}
private float pi316()
{
return 3f / (16f * (float)Math.PI);
}
private float pi14()
{
return 1f / (4f * (float)Math.PI);
}
private Vector3 GetMieG()
{
return new Vector3(1f - g * g, 1f + g * g, 2f * g);
}
public float SetSunPosition()
{
if (SetTime_By_Curve)
{
return (TIME_of_DAY_by_CURVE + (float)UTC) * 360f / 24f - 90f;
}
return (TIME_of_DAY + (float)UTC) * 360f / 24f - 90f;
}
public void SetTime(float hour, float dayDuration)
{
TIME_of_DAY = hour;
DAY_CYCLE = dayDuration;
if (dayDuration > 0f)
{
PassTime = 0.4f / DAY_CYCLE;
}
else
{
PassTime = 0f;
}
}
public float GetTime()
{
float x = Sun_DirectionalLight.transform.localEulerAngles.x;
return x / 15f;
}
private void SunLightIntensity()
{
if (!(SunLightComponent != null))
{
return;
}
SunDirLightIntensity = SunDirLightIntensityCurve[DAY_of_WEEK].Evaluate(getCurveTime);
if ((bool)GameController.Instance && GameController.Instance.MakeDarkDuringRain())
{
SunDirLightIntensity *= 0.5f;
}
SunLightComponent.intensity = SunDirLightIntensity;
SunLightComponent.color = SunDirLightColorGradient[DAY_of_WEEK].Evaluate(getGradientTime);
if (SunLightComponent.intensity <= 0f)
{
SunLightComponent.enabled = false;
if ((bool)GameController.Instance && (bool)GameController.Instance.fishingPlayer && GameController.Instance.fishingPlayer.waterCamera.EffectsLight != moonLightWaterEffects)
{
GameController.Instance.fishingPlayer.waterCamera.EffectsLight = moonLightWaterEffects;
GameController.Instance.fishingPlayer.underwaterWaterCamera.EffectsLight = moonLightWaterEffects;
}
}
else
{
SunLightComponent.enabled = true;
if ((bool)GameController.Instance && (bool)GameController.Instance.fishingPlayer && GameController.Instance.fishingPlayer.waterCamera.EffectsLight != sunLightWaterEffects)
{
GameController.Instance.fishingPlayer.waterCamera.EffectsLight = sunLightWaterEffects;
GameController.Instance.fishingPlayer.underwaterWaterCamera.EffectsLight = sunLightWaterEffects;
}
}
if (SunFlareComponent != null)
{
if (UseSunLensFlare)
{
SunFlareComponent.enabled = true;
SunFlareIntensity = SunFlareIntensityCurve[DAY_of_WEEK].Evaluate(TIME_of_DAY);
SunFlareComponent.brightness = SunFlareIntensity;
}
else
{
SunFlareComponent.enabled = false;
}
}
}
private void MoonLightIntensity()
{
if (MoonLightComponent != null)
{
MoonDirLightIntensity = MoonDirLightIntensityCurve[DAY_of_WEEK].Evaluate(getCurveTime);
MoonLightComponent.intensity = MoonDirLightIntensity;
MoonLightComponent.color = MoonDirLightColorGradient[DAY_of_WEEK].Evaluate(getGradientTime);
if (MoonLightComponent.intensity <= 0f)
{
MoonLightComponent.enabled = false;
}
else
{
MoonLightComponent.enabled = true;
}
}
}
private void SetAmbient()
{
switch (ambientSourceIndex)
{
case 0:
AmbientIntensity = AmbientIntensityCurve[DAY_of_WEEK].Evaluate(TIME_of_DAY);
RenderSettings.ambientIntensity = AmbientIntensity;
break;
case 1:
AmbientIntensity = AmbientIntensityCurve[DAY_of_WEEK].Evaluate(TIME_of_DAY);
RenderSettings.ambientIntensity = AmbientIntensity;
RenderSettings.ambientSkyColor = SkyAmbientColorGradient[DAY_of_WEEK].Evaluate(TIME_of_DAY / 24f);
RenderSettings.ambientEquatorColor = EquatorAmbientColorGradient[DAY_of_WEEK].Evaluate(TIME_of_DAY / 24f);
RenderSettings.ambientGroundColor = GroundAmbientColorGradient[DAY_of_WEEK].Evaluate(TIME_of_DAY / 24f);
break;
case 2:
AmbientIntensity = AmbientIntensityCurve[DAY_of_WEEK].Evaluate(TIME_of_DAY);
RenderSettings.ambientIntensity = AmbientIntensity;
RenderSettings.ambientSkyColor = AmbientColorGradient[DAY_of_WEEK].Evaluate(TIME_of_DAY / 24f);
break;
}
ReflectionIntensity = ReflectionIntensityCurve[DAY_of_WEEK].Evaluate(TIME_of_DAY);
RenderSettings.reflectionIntensity = ReflectionIntensity;
ReflectionBounces = (int)ReflectionBouncesCurve[DAY_of_WEEK].Evaluate(TIME_of_DAY);
RenderSettings.reflectionBounces = ReflectionBounces;
}
private void SetUnityFog()
{
RenderSettings.fogColor = UnityFogGradientColor[DAY_of_WEEK].Evaluate(getGradientTime);
if ((bool)GameController.Instance && GameController.Instance.MakeDarkDuringRain())
{
RenderSettings.fogColor *= 0.3f;
}
UnityFogDensity = UnityFogDensityCurve[DAY_of_WEEK].Evaluate(getCurveTime);
UnityFogStart = UnityFogStartCurve[DAY_of_WEEK].Evaluate(getCurveTime);
UnityFogEnd = UnityFogEndCurve[DAY_of_WEEK].Evaluate(getCurveTime);
RenderSettings.fogDensity = UnityFogDensity * 0.0001f;
RenderSettings.fogStartDistance = UnityFogStart;
RenderSettings.fogEndDistance = UnityFogEnd;
}
private void UpdateReflections()
{
if (AzureReflectionProbe.enabled)
{
timeSinceLastUpdate += Time.deltaTime;
if (ReflectionProbeRefreshMode == 2 && timeSinceLastUpdate >= ReflectionProbeTimeToUpdate)
{
AzureReflectionProbe.RenderProbe(null);
timeSinceLastUpdate = 0f;
}
ReflectionProbeIntensity = ReflectionProbeIntensityCurve[DAY_of_WEEK].Evaluate(TIME_of_DAY);
AzureReflectionProbe.intensity = ReflectionProbeIntensity;
}
}
public void ChangeShader(int shader)
{
AzureSkyCloudAnimation component = GetComponent<AzureSkyCloudAnimation>();
switch (shader)
{
case 0:
noCloudsShader = Shader.Find("azure[Sky]/azure[Sky]_NoClouds");
if ((bool)component)
{
component.enabled = false;
}
if (Sky_Material.shader != noCloudsShader)
{
Sky_Material.shader = noCloudsShader;
}
break;
case 1:
preRenderedShader = Shader.Find("azure[Sky]/azure[Sky]_PreRenderedClouds");
if ((bool)component)
{
component.enabled = true;
}
if (Sky_Material.shader != preRenderedShader)
{
Sky_Material.shader = preRenderedShader;
}
break;
case 2:
proceduralCloudShader = Shader.Find("azure[Sky]/azure[Sky]_ProceduralClouds");
if ((bool)component)
{
component.enabled = false;
}
if (Sky_Material.shader != proceduralCloudShader)
{
Sky_Material.shader = proceduralCloudShader;
}
break;
}
}
public float AzureSkyGetCurveOutput(int index)
{
if (SetTime_By_Curve)
{
return OutputCurveList[index].Evaluate(TIME_of_DAY_by_CURVE);
}
return OutputCurveList[index].Evaluate(TIME_of_DAY);
}
public Color AzureSkyGetGradientOutput(int index)
{
float time = ((!SetTime_By_Curve) ? (TIME_of_DAY / 24f) : (TIME_of_DAY_by_CURVE / 24f));
return OutputGradientList[index].Evaluate(time);
}
public void SkyUpdate()
{
RayCoeff = RayCoeffCurve[DAY_of_WEEK].Evaluate(getCurveTime);
MieCoeff = MieCoeffCurve[DAY_of_WEEK].Evaluate(getCurveTime);
Turbidity = TurbidityCurve[DAY_of_WEEK].Evaluate(getCurveTime);
g = gCurve[DAY_of_WEEK].Evaluate(getCurveTime);
lambda.x = LambdaCurveR[DAY_of_WEEK].Evaluate(getCurveTime);
lambda.y = LambdaCurveG[DAY_of_WEEK].Evaluate(getCurveTime);
lambda.z = LambdaCurveB[DAY_of_WEEK].Evaluate(getCurveTime);
SkyCoeff = SkyCoeffCurve[DAY_of_WEEK].Evaluate(getCurveTime);
SunIntensity = SunIntensityCurve[DAY_of_WEEK].Evaluate(getCurveTime);
MoonIntensity = MoonIntensityCurve[DAY_of_WEEK].Evaluate(getCurveTime);
Kr = KrCurve[DAY_of_WEEK].Evaluate(getCurveTime);
Km = KmCurve[DAY_of_WEEK].Evaluate(getCurveTime);
Altitude = AltitudeCurve[DAY_of_WEEK].Evaluate(getCurveTime);
SkyLuminance = SkyLuminanceCurve[DAY_of_WEEK].Evaluate(getCurveTime);
SkyDarkness = SkyDarknessCurve[DAY_of_WEEK].Evaluate(getCurveTime);
SunsetPower = SunsetPowerCurve[DAY_of_WEEK].Evaluate(getCurveTime);
SunDiskSize = SunDiskSizeCurve[DAY_of_WEEK].Evaluate(getCurveTime);
SunDiskIntensity = SunDiskIntensityCurve[DAY_of_WEEK].Evaluate(getCurveTime);
SunDiskPropagation = SunDiskPropagationCurve[DAY_of_WEEK].Evaluate(getCurveTime);
MoonSize = MoonSizeCurve[DAY_of_WEEK].Evaluate(getCurveTime);
StarsIntensity = StarsIntensityCurve[DAY_of_WEEK].Evaluate(getCurveTime);
StarsExtinction = StarsExtinctionCurve[DAY_of_WEEK].Evaluate(getCurveTime);
MoonExtinction = MoonExtinctionCurve[DAY_of_WEEK].Evaluate(getCurveTime);
MilkyWayIntensity = MilkyWayIntensityCurve[DAY_of_WEEK].Evaluate(getCurveTime);
MilkyWayPower = MilkyWayPowerCurve[DAY_of_WEEK].Evaluate(getCurveTime);
Exposure = ExposureCurve[DAY_of_WEEK].Evaluate(getCurveTime);
if ((bool)GameController.Instance && GameController.Instance.MakeDarkDuringRain())
{
Exposure *= 0.12f;
}
MoonColorPower = MoonColorPowerCurve[DAY_of_WEEK].Evaluate(getCurveTime);
NightSkyFarColorDistance = NightSkyFarColorDistanceCurve[DAY_of_WEEK].Evaluate(getCurveTime);
NightSkyFarColorPower = NightSkyFarColorPowerCurve[DAY_of_WEEK].Evaluate(getCurveTime);
ScatteringFogDistance = ScatteringFogDistanceCurve[DAY_of_WEEK].Evaluate(getCurveTime);
FogBlendPoint = FogBlendPointCurve[DAY_of_WEEK].Evaluate(getCurveTime);
NormalFogDistance = NormalFogDistanceCurve[DAY_of_WEEK].Evaluate(getCurveTime);
DenseFogIntensity = DenseFogIntensityCurve[DAY_of_WEEK].Evaluate(getCurveTime);
DenseFogAltitude = DenseFogAltitudeCurve[DAY_of_WEEK].Evaluate(getCurveTime);
Sky_Material.SetVector("_Br", BetaRay() * RayCoeff);
Sky_Material.SetVector("_Br2", BetaRay() * 3f);
Sky_Material.SetVector("_Bm", BetaMie() * MieCoeff);
Sky_Material.SetVector("_Brm", BetaRay() * RayCoeff + BetaMie() * MieCoeff);
Sky_Material.SetVector("_mieG", GetMieG());
Sky_Material.SetFloat("_SunIntensity", SunIntensity);
Sky_Material.SetFloat("_MoonIntensity", MoonIntensity);
Sky_Material.SetFloat("_Kr", Kr);
Sky_Material.SetFloat("_Km", Km);
Sky_Material.SetFloat("_Altitude", Altitude);
Sky_Material.SetFloat("_pi316", pi316());
Sky_Material.SetFloat("_pi14", pi14());
Sky_Material.SetFloat("_pi", (float)Math.PI);
Sky_Material.SetFloat("_Exposure", Exposure);
Sky_Material.SetFloat("_SkyLuminance", SkyLuminance);
Sky_Material.SetFloat("_SkyDarkness", SkyDarkness);
Sky_Material.SetFloat("_SunsetPower", SunsetPower);
Sky_Material.SetFloat("_SunDiskSize", SunDiskSize);
Sky_Material.SetFloat("_SunDiskIntensity", SunDiskIntensity);
Sky_Material.SetFloat("_SunDiskPropagation", SunDiskPropagation);
Sky_Material.SetFloat("_MoonSize", MoonSize);
Sky_Material.SetFloat("_StarsIntensity", StarsIntensity);
Sky_Material.SetFloat("_StarsExtinction", StarsExtinction);
Sky_Material.SetFloat("_MoonExtinction", MoonExtinction);
Sky_Material.SetFloat("_MilkyWayIntensity", MilkyWayIntensity);
Sky_Material.SetFloat("_MilkyWayPower", MilkyWayPower);
Sky_Material.SetFloat("_MoonEclipseShadow", MoonEclipseShadow);
Sky_Material.SetColor("_SunsetColor", SunsetGradientColor[DAY_of_WEEK].Evaluate(getGradientTime));
Sky_Material.SetColor("_MoonBrightColor", MoonBrightGradientColor[DAY_of_WEEK].Evaluate(getGradientTime));
Sky_Material.SetColor("_GroundCloseColor", NightGroundCloseGradientColor[DAY_of_WEEK].Evaluate(getGradientTime));
Sky_Material.SetColor("_GroundFarColor", NightGroundFarGradientColor[DAY_of_WEEK].Evaluate(getGradientTime));
Sky_Material.SetFloat("_FarColorDistance", NightSkyFarColorDistance);
Sky_Material.SetFloat("_FarColorIntensity", NightSkyFarColorPower);
Sky_Material.SetTexture("_MoonSampler", MoonTexture);
Sky_Material.SetInt("_MoonEclipseShadow", MoonEclipseShadow);
Sky_Material.SetFloat("_Umbra", Umbra);
Sky_Material.SetFloat("_UmbraSize", UmbraSize);
Sky_Material.SetFloat("_Penumbra", Penumbra);
Sky_Material.SetFloat("_PenumbraSize", PenumbraSize);
Sky_Material.SetColor("_PenumbraColor", PenumbraColor);
Sky_Material.SetTexture("_StarField", StarField);
Sky_Material.SetTexture("_StarNoise", StarNoise);
Sky_Material.SetTexture("_MilkyWay", MilkyWay);
Sky_Material.SetFloat("_ColorCorrection", ColorCorrection);
Fog_Material.SetVector("_Br", BetaRay() * RayCoeff);
Fog_Material.SetVector("_Br2", BetaRay() * 3f);
Fog_Material.SetVector("_Bm", BetaMie() * MieCoeff);
Fog_Material.SetVector("_Brm", BetaRay() * RayCoeff + BetaMie() * MieCoeff);
Fog_Material.SetVector("_mieG", GetMieG());
Fog_Material.SetFloat("_SunIntensity", SunIntensity);
Fog_Material.SetFloat("_MoonIntensity", MoonIntensity);
Fog_Material.SetFloat("_Kr", Kr);
Fog_Material.SetFloat("_Km", Km);
Fog_Material.SetFloat("_Altitude", Altitude);
Fog_Material.SetFloat("_pi316", pi316());
Fog_Material.SetFloat("_pi14", pi14());
Fog_Material.SetFloat("_pi", (float)Math.PI);
Fog_Material.SetFloat("_Exposure", Exposure);
Fog_Material.SetFloat("_SkyLuminance", SkyLuminance);
Fog_Material.SetFloat("_SkyDarkness", SkyDarkness);
Fog_Material.SetFloat("_SunsetPower", SunsetPower);
Fog_Material.SetFloat("_ColorCorrection", ColorCorrection);
Fog_Material.SetColor("_SunsetColor", SunsetGradientColor[DAY_of_WEEK].Evaluate(getGradientTime));
Fog_Material.SetColor("_MoonBrightColor", MoonBrightGradientColor[DAY_of_WEEK].Evaluate(getGradientTime));
Fog_Material.SetColor("_GroundCloseColor", NightGroundCloseGradientColor[DAY_of_WEEK].Evaluate(getGradientTime));
Fog_Material.SetColor("_GroundFarColor", NightGroundFarGradientColor[DAY_of_WEEK].Evaluate(getGradientTime));
Fog_Material.SetFloat("_FarColorDistance", NightSkyFarColorDistance);
Fog_Material.SetFloat("_FarColorIntensity", NightSkyFarColorPower);
Fog_Material.SetFloat("_ScatteringFogDistance", ScatteringFogDistance);
Fog_Material.SetFloat("_BlendFogDistance", FogBlendPoint);
Fog_Material.SetFloat("_NormalFogDistance", NormalFogDistance);
Fog_Material.SetFloat("_DenseFogIntensity", DenseFogIntensity);
Fog_Material.SetFloat("_DenseFogAltitude", DenseFogAltitude);
Fog_Material.SetColor("_DenseFogColor", DenseFogGradientColor[DAY_of_WEEK].Evaluate(getGradientTime));
Fog_Material.SetColor("_NormalFogColor", NormalFogGradientColor[DAY_of_WEEK].Evaluate(getGradientTime));
Fog_Material.SetColor("_GlobalColor", GlobalFogGradientColor[DAY_of_WEEK].Evaluate(getGradientTime));
if (LinearFog)
{
Fog_Material.SetFloat("_LinearFog", 0.45f);
}
else
{
Fog_Material.SetFloat("_LinearFog", 1f);
}
switch (cloudModeIndex)
{
case 1:
Sky_Material.SetColor("_EdgeColor", EdgeColorGradientColor[DAY_of_WEEK].Evaluate(getGradientTime));
Sky_Material.SetColor("_DarkColor", DarkColorGradientColor[DAY_of_WEEK].Evaluate(getGradientTime));
CloudExtinction = CloudExtinctionCurve[DAY_of_WEEK].Evaluate(getCurveTime);
AlphaSaturation = AlphaSaturationCurve[DAY_of_WEEK].Evaluate(getCurveTime);
CloudDensity = CloudDensityCurve[DAY_of_WEEK].Evaluate(getCurveTime);
MoonBrightIntensity = MoonBrightIntensityCurve[DAY_of_WEEK].Evaluate(getCurveTime);
MoonBrightRange = MoonBrightRangeCurve[DAY_of_WEEK].Evaluate(getCurveTime);
PreRenderedCloudAltitude = PreRenderedCloudAltitudeCurve[DAY_of_WEEK].Evaluate(getCurveTime);
Sky_Material.SetFloat("_CloudExtinction", CloudExtinction);
Sky_Material.SetFloat("_AlphaSaturation", AlphaSaturation);
Sky_Material.SetFloat("_CloudDensity", CloudDensity);
Sky_Material.SetFloat("_MoonBrightIntensity", MoonBrightIntensity);
Sky_Material.SetFloat("_MoonBrightRange", MoonBrightRange);
Sky_Material.SetFloat("_CloudAltitude", PreRenderedCloudAltitude);
break;
case 2:
{
Color white = Color.white;
white = WispyDarknessGradientColor[DAY_of_WEEK].Evaluate(getGradientTime);
if ((bool)GameController.Instance && GameController.Instance.MakeDarkDuringRain())
{
white *= 0.3f;
}
Sky_Material.SetColor("_WispyDarkness", white);
white = WispyBrightGradientColor[DAY_of_WEEK].Evaluate(getGradientTime);
if ((bool)GameController.Instance && GameController.Instance.MakeDarkDuringRain())
{
white *= 0.3f;
}
Sky_Material.SetColor("_WispyBright", white);
white = WispyColorGradientColor[DAY_of_WEEK].Evaluate(getGradientTime);
if ((bool)GameController.Instance && GameController.Instance.MakeDarkDuringRain())
{
white *= 0.3f;
}
Sky_Material.SetColor("_WispyColor", white);
if (!Application.isPlaying)
{
WispyCovarage = WispyCovarageCurve[DAY_of_WEEK].Evaluate(getCurveTime);
WispyCloudSpeed = WispyCloudSpeedCurve[DAY_of_WEEK].Evaluate(getCurveTime);
}
Sky_Material.SetFloat("_WispyCovarage", WispyCovarage);
Sky_Material.SetTexture("_WispyCloudTexture", WispyCloudTexture);
WispyCloudPosition -= WispyCloudSpeed * (0.001f * Time.deltaTime);
Sky_Material.SetFloat("_ProceduralCloudSpeed", WispyCloudPosition);
Sky_Material.SetFloat("_WispyCloudDirection", WispyCloudDirection);
Sky_Material.SetFloat("_WispyColorCorrection", WispyColorCorrection);
break;
}
}
Moon_Material.SetColor("_MoonColor", MoonGradientColor[DAY_of_WEEK].Evaluate(getGradientTime));
Moon_Material.SetFloat("_LightIntensity", MoonColorPower);
if (SkyHDR)
{
Sky_Material.DisableKeyword("HDR_OFF");
Sky_Material.EnableKeyword("HDR_ON");
Fog_Material.DisableKeyword("HDR_OFF");
Fog_Material.EnableKeyword("HDR_ON");
}
else
{
Sky_Material.EnableKeyword("HDR_OFF");
Sky_Material.DisableKeyword("HDR_ON");
Fog_Material.EnableKeyword("HDR_OFF");
Fog_Material.DisableKeyword("HDR_ON");
}
}
private void ClearList()
{
for (int i = NUMBER_of_DAYS; i < 7; i++)
{
LambdaCurveR.RemoveAt(NUMBER_of_DAYS);
LambdaCurveG.RemoveAt(NUMBER_of_DAYS);
LambdaCurveB.RemoveAt(NUMBER_of_DAYS);
RayCoeffCurve.RemoveAt(NUMBER_of_DAYS);
MieCoeffCurve.RemoveAt(NUMBER_of_DAYS);
TurbidityCurve.RemoveAt(NUMBER_of_DAYS);
gCurve.RemoveAt(NUMBER_of_DAYS);
SkyCoeffCurve.RemoveAt(NUMBER_of_DAYS);
SunIntensityCurve.RemoveAt(NUMBER_of_DAYS);
MoonIntensityCurve.RemoveAt(NUMBER_of_DAYS);
KrCurve.RemoveAt(NUMBER_of_DAYS);
KmCurve.RemoveAt(NUMBER_of_DAYS);
AltitudeCurve.RemoveAt(NUMBER_of_DAYS);
SkyLuminanceCurve.RemoveAt(NUMBER_of_DAYS);
SkyDarknessCurve.RemoveAt(NUMBER_of_DAYS);
SunsetPowerCurve.RemoveAt(NUMBER_of_DAYS);
SunDiskSizeCurve.RemoveAt(NUMBER_of_DAYS);
SunDiskIntensityCurve.RemoveAt(NUMBER_of_DAYS);
SunDiskPropagationCurve.RemoveAt(NUMBER_of_DAYS);
MoonSizeCurve.RemoveAt(NUMBER_of_DAYS);
MoonColorPowerCurve.RemoveAt(NUMBER_of_DAYS);
StarsIntensityCurve.RemoveAt(NUMBER_of_DAYS);
StarsExtinctionCurve.RemoveAt(NUMBER_of_DAYS);
MilkyWayIntensityCurve.RemoveAt(NUMBER_of_DAYS);
MilkyWayPowerCurve.RemoveAt(NUMBER_of_DAYS);
ExposureCurve.RemoveAt(NUMBER_of_DAYS);
NightSkyFarColorDistanceCurve.RemoveAt(NUMBER_of_DAYS);
NightSkyFarColorPowerCurve.RemoveAt(NUMBER_of_DAYS);
SunsetGradientColor.RemoveAt(NUMBER_of_DAYS);
MoonGradientColor.RemoveAt(NUMBER_of_DAYS);
MoonBrightGradientColor.RemoveAt(NUMBER_of_DAYS);
NightGroundCloseGradientColor.RemoveAt(NUMBER_of_DAYS);
NightGroundFarGradientColor.RemoveAt(NUMBER_of_DAYS);
NormalFogGradientColor.RemoveAt(NUMBER_of_DAYS);
GlobalFogGradientColor.RemoveAt(NUMBER_of_DAYS);
ScatteringFogDistanceCurve.RemoveAt(NUMBER_of_DAYS);
FogBlendPointCurve.RemoveAt(NUMBER_of_DAYS);
NormalFogDistanceCurve.RemoveAt(NUMBER_of_DAYS);
EdgeColorGradientColor.RemoveAt(NUMBER_of_DAYS);
DarkColorGradientColor.RemoveAt(NUMBER_of_DAYS);
PreRenderedCloudAltitudeCurve.RemoveAt(NUMBER_of_DAYS);
CloudExtinctionCurve.RemoveAt(NUMBER_of_DAYS);
AlphaSaturationCurve.RemoveAt(NUMBER_of_DAYS);
CloudDensityCurve.RemoveAt(NUMBER_of_DAYS);
MoonBrightIntensityCurve.RemoveAt(NUMBER_of_DAYS);
MoonBrightRangeCurve.RemoveAt(NUMBER_of_DAYS);
WispyCovarageCurve.RemoveAt(NUMBER_of_DAYS);
WispyCloudSpeedCurve.RemoveAt(NUMBER_of_DAYS);
WispyColorGradientColor.RemoveAt(NUMBER_of_DAYS);
WispyBrightGradientColor.RemoveAt(NUMBER_of_DAYS);
WispyDarknessGradientColor.RemoveAt(NUMBER_of_DAYS);
AmbientIntensityCurve.RemoveAt(NUMBER_of_DAYS);
ReflectionIntensityCurve.RemoveAt(NUMBER_of_DAYS);
ReflectionBouncesCurve.RemoveAt(NUMBER_of_DAYS);
ReflectionProbeIntensityCurve.RemoveAt(NUMBER_of_DAYS);
AmbientColorGradient.RemoveAt(NUMBER_of_DAYS);
SkyAmbientColorGradient.RemoveAt(NUMBER_of_DAYS);
EquatorAmbientColorGradient.RemoveAt(NUMBER_of_DAYS);
GroundAmbientColorGradient.RemoveAt(NUMBER_of_DAYS);
SunDirLightIntensityCurve.RemoveAt(NUMBER_of_DAYS);
MoonDirLightIntensityCurve.RemoveAt(NUMBER_of_DAYS);
SunFlareIntensityCurve.RemoveAt(NUMBER_of_DAYS);
SunDirLightColorGradient.RemoveAt(NUMBER_of_DAYS);
MoonDirLightColorGradient.RemoveAt(NUMBER_of_DAYS);
}
}
private void OnEnable()
{
}
}