Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/AudioRpc.cs
2026-02-21 16:45:37 +08:00

44 lines
581 B
C#

using Photon;
using UnityEngine;
public class AudioRpc : Photon.MonoBehaviour
{
public AudioClip marco;
public AudioClip polo;
private AudioSource m_Source;
private void Awake()
{
m_Source = GetComponent<AudioSource>();
}
[PunRPC]
private void Marco()
{
if (base.enabled)
{
Debug.Log("Marco");
m_Source.clip = marco;
m_Source.Play();
}
}
[PunRPC]
private void Polo()
{
if (base.enabled)
{
Debug.Log("Polo");
m_Source.clip = polo;
m_Source.Play();
}
}
private void OnApplicationFocus(bool focus)
{
base.enabled = focus;
}
}