Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/AmplifyColorTriggerProxy2D.cs
2026-02-21 16:45:37 +08:00

28 lines
664 B
C#

using UnityEngine;
[AddComponentMenu("")]
[RequireComponent(typeof(Rigidbody2D))]
[RequireComponent(typeof(CircleCollider2D))]
public class AmplifyColorTriggerProxy2D : AmplifyColorTriggerProxyBase
{
private CircleCollider2D circleCollider;
private Rigidbody2D rigidBody;
private void Start()
{
circleCollider = GetComponent<CircleCollider2D>();
circleCollider.radius = 0.01f;
circleCollider.isTrigger = true;
rigidBody = GetComponent<Rigidbody2D>();
rigidBody.gravityScale = 0f;
rigidBody.isKinematic = true;
}
private void LateUpdate()
{
base.transform.position = Reference.position;
base.transform.rotation = Reference.rotation;
}
}