62 lines
1.5 KiB
C#
62 lines
1.5 KiB
C#
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
public class AchievementDebugPanel : MonoBehaviour
|
|
{
|
|
public InputField numberInput;
|
|
|
|
public Dropdown achivementsDropdown;
|
|
|
|
public Text currentProgressText;
|
|
|
|
public Button addProgressButton;
|
|
|
|
public Button resetButton;
|
|
|
|
public int defaultAchievement;
|
|
|
|
private List<string> achievementsNames = new List<string>();
|
|
|
|
private void OnEnable()
|
|
{
|
|
}
|
|
|
|
private void Start()
|
|
{
|
|
for (int i = 0; i < AchievementManager.Instance.achievements.Count; i++)
|
|
{
|
|
achievementsNames.Add(AchievementManager.Instance.achievements[i].nameId);
|
|
}
|
|
achivementsDropdown.ClearOptions();
|
|
achivementsDropdown.AddOptions(achievementsNames);
|
|
achivementsDropdown.value = defaultAchievement;
|
|
addProgressButton.onClick.AddListener(AddAchievementProgress);
|
|
resetButton.onClick.AddListener(Reset);
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
int value = achivementsDropdown.value;
|
|
currentProgressText.text = AchievementManager.Instance.achievements[value].progressCurrent.ToString();
|
|
}
|
|
|
|
private void AddAchievementProgress()
|
|
{
|
|
int result = 0;
|
|
if (!int.TryParse(numberInput.text, out result))
|
|
{
|
|
result = 100;
|
|
}
|
|
int value = achivementsDropdown.value;
|
|
result += AchievementManager.Instance.achievements[value].progressCurrent;
|
|
AchievementManager.Instance.achievements[value].SetAchievementProgress(result);
|
|
}
|
|
|
|
private void Reset()
|
|
{
|
|
int value = achivementsDropdown.value;
|
|
AchievementManager.Instance.achievements[value].ResetAchievement();
|
|
}
|
|
}
|