Files
UltimateFishing/Assets/Scripts/Assembly-UnityScript/terrain_class2.cs
2026-02-21 16:45:37 +08:00

299 lines
5.6 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
[Serializable]
public class terrain_class2
{
public bool active;
public bool foldout;
public int index;
public int index_old;
public bool on_row;
public Color color_terrain;
public Component rtp_script;
public Texture2D[] splat_alpha;
public Terrain terrain;
public Transform parent;
public string name;
public area_class prearea;
public float[,,] map;
public List<splatPrototype_class> splatPrototypes;
public splatPrototype_class colormap;
public bool splats_foldout;
public List<treePrototype_class> treePrototypes;
public bool trees_foldout;
public List<detailPrototype_class> detailPrototypes;
public bool details_foldout;
public List<TreeInstance> tree_instances;
public float[] splat;
public float[] splat_calc;
public float[] color;
public float[] splat_layer;
public float[] color_layer;
public float[] grass;
public int heightmap_resolution_list;
public int splatmap_resolution_list;
public int basemap_resolution_list;
public int detailmap_resolution_list;
public int detail_resolution_per_patch_list;
public Vector3 size;
public bool size_xz_link;
public int tile_x;
public int tile_z;
public Vector2 tiles;
public Rect rect;
public bool data_foldout;
public Vector3 scale;
public bool maps_foldout;
public bool settings_foldout;
public bool resolution_foldout;
public bool scripts_foldout;
public bool reset_foldout;
public bool size_foldout;
public int raw_file_index;
public raw_file_class raw_save_file;
public int heightmap_resolution;
public int splatmap_resolution;
public int detail_resolution;
public int detail_resolution_per_patch;
public int basemap_resolution;
public bool size_synchronous;
public bool resolutions_synchronous;
public bool splat_synchronous;
public bool tree_synchronous;
public bool detail_synchronous;
public Vector2 splatmap_conversion;
public Vector2 heightmap_conversion;
public Vector2 detailmap_conversion;
public bool splat_foldout;
public int splat_length;
public int color_length;
public bool tree_foldout;
public int tree_length;
public bool detail_foldout;
public float detail_scale;
public bool base_terrain_foldout;
public bool tree_detail_objects_foldout;
public bool wind_settings_foldout;
public bool settings_all_terrain;
public float heightmapPixelError;
public int heightmapMaximumLOD;
public bool castShadows;
public float basemapDistance;
public float treeDistance;
public float detailObjectDistance;
public float detailObjectDensity;
public int treeMaximumFullLODCount;
public float treeBillboardDistance;
public float treeCrossFadeLength;
public bool draw;
public bool editor_draw;
public TerrainDetail script_terrainDetail;
public bool settings_runtime;
public bool settings_editor;
public float wavingGrassSpeed;
public float wavingGrassAmount;
public float wavingGrassStrength;
public Color wavingGrassTint;
public neighbor_class neighbor;
public terrain_class2()
{
active = true;
color_terrain = new Color(2f, 2f, 2f, 1f);
prearea = new area_class();
splatPrototypes = new List<splatPrototype_class>();
colormap = new splatPrototype_class();
treePrototypes = new List<treePrototype_class>();
detailPrototypes = new List<detailPrototype_class>();
tree_instances = new List<TreeInstance>();
heightmap_resolution_list = 5;
splatmap_resolution_list = 4;
basemap_resolution_list = 4;
size = new Vector3(1000f, 250f, 1000f);
size_xz_link = true;
tiles = new Vector2(1f, 1f);
data_foldout = true;
resolution_foldout = true;
raw_file_index = -1;
raw_save_file = new raw_file_class();
heightmap_resolution = 129;
splatmap_resolution = 128;
detail_resolution = 128;
detail_resolution_per_patch = 8;
basemap_resolution = 128;
size_synchronous = true;
resolutions_synchronous = true;
splat_synchronous = true;
tree_synchronous = true;
detail_synchronous = true;
detail_scale = 1f;
base_terrain_foldout = true;
tree_detail_objects_foldout = true;
wind_settings_foldout = true;
settings_all_terrain = true;
heightmapPixelError = 5f;
basemapDistance = 20000f;
treeDistance = 20000f;
detailObjectDistance = 250f;
detailObjectDensity = 1f;
treeMaximumFullLODCount = 50;
treeBillboardDistance = 250f;
treeCrossFadeLength = 200f;
draw = true;
editor_draw = true;
settings_editor = true;
wavingGrassSpeed = 0.5f;
wavingGrassAmount = 0.5f;
wavingGrassStrength = 0.5f;
wavingGrassTint = new Color(0.698f, 0.6f, 0.5f);
neighbor = new neighbor_class();
}
public virtual void add_splatprototype(int splat_number)
{
splatPrototypes.Insert(splat_number, new splatPrototype_class());
}
public virtual void erase_splatprototype(int splat_number)
{
if (splatPrototypes.Count > 0)
{
splatPrototypes.RemoveAt(splat_number);
}
}
public virtual void clear_splatprototype()
{
splatPrototypes.Clear();
}
public virtual void add_treeprototype(int tree_number)
{
treePrototypes.Insert(tree_number, new treePrototype_class());
}
public virtual void erase_treeprototype(int tree_number)
{
if (treePrototypes.Count > 0)
{
treePrototypes.RemoveAt(tree_number);
}
}
public virtual void clear_treeprototype()
{
treePrototypes.Clear();
}
public virtual void add_detailprototype(int detail_number)
{
detailPrototypes.Insert(detail_number, new detailPrototype_class());
}
public virtual void erase_detailprototype(int detail_number)
{
if (detailPrototypes.Count > 0)
{
detailPrototypes.RemoveAt(detail_number);
}
}
public virtual void clear_detailprototype()
{
detailPrototypes.Clear();
}
}