Files
UltimateFishing/Assets/Scripts/Assembly-UnityScript/SavePlayerData_JS.cs
2026-02-21 16:45:37 +08:00

74 lines
4.5 KiB
C#

using System;
using UnityEngine;
[Serializable]
public class SavePlayerData_JS : MonoBehaviour
{
public Vector3 playerPosition;
public Vector3 playerRotation;
public GameObject UniStorm;
public int currentHour;
public Vector3 rotationToSet;
public bool dataLoaded;
public virtual void Start()
{
UniStorm = GameObject.Find("UniStormSystemEditor");
}
public virtual void Update()
{
if (Input.GetKeyDown(KeyCode.O))
{
PlayerPrefs.SetInt("Current Minute", ((UniStormWeatherSystem_JS)UniStorm.GetComponent(typeof(UniStormWeatherSystem_JS))).minuteCounter);
currentHour = (int)((UniStormWeatherSystem_JS)UniStorm.GetComponent(typeof(UniStormWeatherSystem_JS))).Hour;
PlayerPrefs.SetFloat("Current Hour", currentHour);
PlayerPrefs.SetInt("Current Weather", ((UniStormWeatherSystem_JS)UniStorm.GetComponent(typeof(UniStormWeatherSystem_JS))).weatherForecaster);
PlayerPrefs.SetInt("Current Day", ((UniStormWeatherSystem_JS)UniStorm.GetComponent(typeof(UniStormWeatherSystem_JS))).dayCounter);
PlayerPrefs.SetFloat("Current Month", ((UniStormWeatherSystem_JS)UniStorm.GetComponent(typeof(UniStormWeatherSystem_JS))).monthCounter);
PlayerPrefs.SetFloat("Current Year", ((UniStormWeatherSystem_JS)UniStorm.GetComponent(typeof(UniStormWeatherSystem_JS))).yearCounter);
PlayerPrefs.SetInt("Current Temperature", ((UniStormWeatherSystem_JS)UniStorm.GetComponent(typeof(UniStormWeatherSystem_JS))).temperature);
playerPosition = transform.position;
playerRotation = transform.rotation.eulerAngles;
PlayerPrefs.SetFloat("Player Position X", playerPosition.x);
PlayerPrefs.SetFloat("Player Position Y", playerPosition.y);
PlayerPrefs.SetFloat("Player Position Z", playerPosition.z);
PlayerPrefs.SetFloat("Player Rotation X", playerRotation.x);
PlayerPrefs.SetFloat("Player Rotation Y", playerRotation.y);
PlayerPrefs.SetFloat("Player Rotation Z", playerRotation.z);
Debug.Log("Game Saved" + "\n" + " In-Game Time " + currentHour + ":" + ((UniStormWeatherSystem_JS)UniStorm.GetComponent(typeof(UniStormWeatherSystem_JS))).minuteCounter + " | " + " In-Game Date " + ((UniStormWeatherSystem_JS)UniStorm.GetComponent(typeof(UniStormWeatherSystem_JS))).monthCounter + "/" + ((UniStormWeatherSystem_JS)UniStorm.GetComponent(typeof(UniStormWeatherSystem_JS))).dayCounter + "/" + ((UniStormWeatherSystem_JS)UniStorm.GetComponent(typeof(UniStormWeatherSystem_JS))).yearCounter + " | Current Weather " + ((UniStormWeatherSystem_JS)UniStorm.GetComponent(typeof(UniStormWeatherSystem_JS))).weatherString + " | Current Temperature " + ((UniStormWeatherSystem_JS)UniStorm.GetComponent(typeof(UniStormWeatherSystem_JS))).temperature);
}
if (Input.GetKeyDown(KeyCode.L))
{
((UniStormWeatherSystem_JS)UniStorm.GetComponent(typeof(UniStormWeatherSystem_JS))).realStartTimeMinutes = PlayerPrefs.GetInt("Current Minute");
((UniStormWeatherSystem_JS)UniStorm.GetComponent(typeof(UniStormWeatherSystem_JS))).realStartTime = (int)PlayerPrefs.GetFloat("Current Hour");
((UniStormWeatherSystem_JS)UniStorm.GetComponent(typeof(UniStormWeatherSystem_JS))).LoadTime();
((UniStormWeatherSystem_JS)UniStorm.GetComponent(typeof(UniStormWeatherSystem_JS))).weatherForecaster = PlayerPrefs.GetInt("Current Weather");
((UniStormWeatherSystem_JS)UniStorm.GetComponent(typeof(UniStormWeatherSystem_JS))).dayCounter = PlayerPrefs.GetInt("Current Day");
((UniStormWeatherSystem_JS)UniStorm.GetComponent(typeof(UniStormWeatherSystem_JS))).monthCounter = (int)PlayerPrefs.GetFloat("Current Month");
((UniStormWeatherSystem_JS)UniStorm.GetComponent(typeof(UniStormWeatherSystem_JS))).yearCounter = (int)PlayerPrefs.GetFloat("Current Year");
((UniStormWeatherSystem_JS)UniStorm.GetComponent(typeof(UniStormWeatherSystem_JS))).temperature = PlayerPrefs.GetInt("Current Temperature");
playerPosition.x = PlayerPrefs.GetFloat("Player Position X");
playerPosition.y = PlayerPrefs.GetFloat("Player Position Y");
playerPosition.z = PlayerPrefs.GetFloat("Player Position Z");
playerRotation.x = PlayerPrefs.GetFloat("Player Rotation X");
playerRotation.y = PlayerPrefs.GetFloat("Player Rotation Y");
playerRotation.z = PlayerPrefs.GetFloat("Player Rotation Z");
((UniStormWeatherSystem_JS)UniStorm.GetComponent(typeof(UniStormWeatherSystem_JS))).InstantWeather();
transform.position = new Vector3(playerPosition.x, playerPosition.y, playerPosition.z);
rotationToSet = new Vector3(playerRotation.x, playerRotation.y, playerRotation.z);
transform.eulerAngles = rotationToSet;
Debug.Log("Game Loaded");
}
}
public virtual void Main()
{
}
}