74 lines
4.5 KiB
C#
74 lines
4.5 KiB
C#
using System;
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using UnityEngine;
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[Serializable]
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public class SavePlayerData_JS : MonoBehaviour
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{
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public Vector3 playerPosition;
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public Vector3 playerRotation;
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public GameObject UniStorm;
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public int currentHour;
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public Vector3 rotationToSet;
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public bool dataLoaded;
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public virtual void Start()
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{
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UniStorm = GameObject.Find("UniStormSystemEditor");
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}
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public virtual void Update()
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{
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if (Input.GetKeyDown(KeyCode.O))
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{
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PlayerPrefs.SetInt("Current Minute", ((UniStormWeatherSystem_JS)UniStorm.GetComponent(typeof(UniStormWeatherSystem_JS))).minuteCounter);
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currentHour = (int)((UniStormWeatherSystem_JS)UniStorm.GetComponent(typeof(UniStormWeatherSystem_JS))).Hour;
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PlayerPrefs.SetFloat("Current Hour", currentHour);
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PlayerPrefs.SetInt("Current Weather", ((UniStormWeatherSystem_JS)UniStorm.GetComponent(typeof(UniStormWeatherSystem_JS))).weatherForecaster);
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PlayerPrefs.SetInt("Current Day", ((UniStormWeatherSystem_JS)UniStorm.GetComponent(typeof(UniStormWeatherSystem_JS))).dayCounter);
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PlayerPrefs.SetFloat("Current Month", ((UniStormWeatherSystem_JS)UniStorm.GetComponent(typeof(UniStormWeatherSystem_JS))).monthCounter);
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PlayerPrefs.SetFloat("Current Year", ((UniStormWeatherSystem_JS)UniStorm.GetComponent(typeof(UniStormWeatherSystem_JS))).yearCounter);
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PlayerPrefs.SetInt("Current Temperature", ((UniStormWeatherSystem_JS)UniStorm.GetComponent(typeof(UniStormWeatherSystem_JS))).temperature);
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playerPosition = transform.position;
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playerRotation = transform.rotation.eulerAngles;
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PlayerPrefs.SetFloat("Player Position X", playerPosition.x);
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PlayerPrefs.SetFloat("Player Position Y", playerPosition.y);
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PlayerPrefs.SetFloat("Player Position Z", playerPosition.z);
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PlayerPrefs.SetFloat("Player Rotation X", playerRotation.x);
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PlayerPrefs.SetFloat("Player Rotation Y", playerRotation.y);
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PlayerPrefs.SetFloat("Player Rotation Z", playerRotation.z);
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Debug.Log("Game Saved" + "\n" + " In-Game Time " + currentHour + ":" + ((UniStormWeatherSystem_JS)UniStorm.GetComponent(typeof(UniStormWeatherSystem_JS))).minuteCounter + " | " + " In-Game Date " + ((UniStormWeatherSystem_JS)UniStorm.GetComponent(typeof(UniStormWeatherSystem_JS))).monthCounter + "/" + ((UniStormWeatherSystem_JS)UniStorm.GetComponent(typeof(UniStormWeatherSystem_JS))).dayCounter + "/" + ((UniStormWeatherSystem_JS)UniStorm.GetComponent(typeof(UniStormWeatherSystem_JS))).yearCounter + " | Current Weather " + ((UniStormWeatherSystem_JS)UniStorm.GetComponent(typeof(UniStormWeatherSystem_JS))).weatherString + " | Current Temperature " + ((UniStormWeatherSystem_JS)UniStorm.GetComponent(typeof(UniStormWeatherSystem_JS))).temperature);
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}
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if (Input.GetKeyDown(KeyCode.L))
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{
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((UniStormWeatherSystem_JS)UniStorm.GetComponent(typeof(UniStormWeatherSystem_JS))).realStartTimeMinutes = PlayerPrefs.GetInt("Current Minute");
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((UniStormWeatherSystem_JS)UniStorm.GetComponent(typeof(UniStormWeatherSystem_JS))).realStartTime = (int)PlayerPrefs.GetFloat("Current Hour");
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((UniStormWeatherSystem_JS)UniStorm.GetComponent(typeof(UniStormWeatherSystem_JS))).LoadTime();
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((UniStormWeatherSystem_JS)UniStorm.GetComponent(typeof(UniStormWeatherSystem_JS))).weatherForecaster = PlayerPrefs.GetInt("Current Weather");
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((UniStormWeatherSystem_JS)UniStorm.GetComponent(typeof(UniStormWeatherSystem_JS))).dayCounter = PlayerPrefs.GetInt("Current Day");
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((UniStormWeatherSystem_JS)UniStorm.GetComponent(typeof(UniStormWeatherSystem_JS))).monthCounter = (int)PlayerPrefs.GetFloat("Current Month");
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((UniStormWeatherSystem_JS)UniStorm.GetComponent(typeof(UniStormWeatherSystem_JS))).yearCounter = (int)PlayerPrefs.GetFloat("Current Year");
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((UniStormWeatherSystem_JS)UniStorm.GetComponent(typeof(UniStormWeatherSystem_JS))).temperature = PlayerPrefs.GetInt("Current Temperature");
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playerPosition.x = PlayerPrefs.GetFloat("Player Position X");
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playerPosition.y = PlayerPrefs.GetFloat("Player Position Y");
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playerPosition.z = PlayerPrefs.GetFloat("Player Position Z");
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playerRotation.x = PlayerPrefs.GetFloat("Player Rotation X");
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playerRotation.y = PlayerPrefs.GetFloat("Player Rotation Y");
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playerRotation.z = PlayerPrefs.GetFloat("Player Rotation Z");
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((UniStormWeatherSystem_JS)UniStorm.GetComponent(typeof(UniStormWeatherSystem_JS))).InstantWeather();
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transform.position = new Vector3(playerPosition.x, playerPosition.y, playerPosition.z);
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rotationToSet = new Vector3(playerRotation.x, playerRotation.y, playerRotation.z);
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transform.eulerAngles = rotationToSet;
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Debug.Log("Game Loaded");
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}
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}
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public virtual void Main()
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{
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}
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}
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