Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/vp_PulsingLight.cs
2026-02-21 16:45:37 +08:00

26 lines
439 B
C#

using UnityEngine;
public class vp_PulsingLight : MonoBehaviour
{
private Light m_Light;
public float m_MinIntensity = 2f;
public float m_MaxIntensity = 5f;
public float m_Rate = 1f;
private void Start()
{
m_Light = GetComponent<Light>();
}
private void Update()
{
if (!(m_Light == null))
{
m_Light.intensity = m_MinIntensity + Mathf.Abs(Mathf.Cos(Time.time * m_Rate) * (m_MaxIntensity - m_MinIntensity));
}
}
}