106 lines
2.5 KiB
C#
106 lines
2.5 KiB
C#
using System.Collections.Generic;
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namespace rail
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{
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public interface IRailGameServer : IRailComponent
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{
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RailID GetGameServerRailID();
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RailResult GetGameServerName(out string name);
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RailResult GetGameServerFullName(out string full_name);
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RailID GetOwnerRailID();
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bool SetHost(string game_server_host);
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bool GetHost(out string game_server_host);
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bool SetMapName(string game_server_map);
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bool GetMapName(out string game_server_map);
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bool SetPasswordProtect(bool has_password);
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bool GetPasswordProtect();
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bool SetMaxPlayers(uint max_player_count);
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uint GetMaxPlayers();
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bool SetBotPlayers(uint bot_player_count);
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uint GetBotPlayers();
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bool SetGameServerDescription(string game_server_description);
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bool GetGameServerDescription(out string game_server_description);
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bool SetGameServerTags(string game_server_tags);
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bool GetGameServerTags(out string game_server_tags);
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bool SetMods(List<string> server_mods);
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bool GetMods(List<string> server_mods);
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bool SetSpectatorHost(string spectator_host);
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bool GetSpectatorHost(out string spectator_host);
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bool SetGameServerVersion(string version);
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bool GetGameServerVersion(out string version);
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bool SetIsFriendOnly(bool is_friend_only);
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bool GetIsFriendOnly();
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bool ClearAllMetadata();
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RailResult GetMetadata(string key, out string value);
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RailResult SetMetadata(string key, string value);
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RailResult AsyncSetMetadata(List<RailKeyValue> key_values, string user_data);
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RailResult AsyncGetMetadata(List<string> keys, string user_data);
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RailResult AsyncGetAllMetadata(string user_data);
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RailResult AsyncAcquireGameServerSessionTicket(string user_data);
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RailResult AsyncStartSessionWithPlayer(RailSessionTicket player_ticket, RailID player_rail_id, string user_data);
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void TerminateSessionOfPlayer(RailID player_rail_id);
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void AbandonGameServerSessionTicket(RailSessionTicket session_ticket);
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RailResult ReportPlayerJoinGameServer(List<GameServerPlayerInfo> player_infos);
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RailResult ReportPlayerQuitGameServer(List<GameServerPlayerInfo> player_infos);
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RailResult UpdateGameServerPlayerList(List<GameServerPlayerInfo> player_infos);
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uint GetCurrentPlayers();
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void RemoveAllPlayers();
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RailResult RegisterToGameServerList();
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RailResult UnregisterFromGameServerList();
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RailResult CloseGameServer();
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RailResult GetFriendsInGameServer(List<RailID> friend_ids);
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bool IsUserInGameServer(RailID user_rail_id);
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bool SetServerInfo(string server_info);
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bool GetServerInfo(out string server_info);
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RailResult EnableTeamVoice(bool enable);
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}
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}
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