Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/WindMill.cs
2026-02-21 16:45:37 +08:00

31 lines
542 B
C#

using UnityEngine;
public class WindMill : MonoBehaviour
{
public WindZone windZone;
public Transform fan;
public Transform wing;
public Vector2 fanSpeedMultiplier = Vector2.one;
public Vector2 wingRange = Vector2.one;
public float wingSpeed = 2f;
private void Start()
{
}
private void Update()
{
float num = fan.localEulerAngles.z + Mathf.Lerp(fanSpeedMultiplier.x, fanSpeedMultiplier.y, windZone.windMain) * Time.deltaTime;
if (num > 360f)
{
num -= 360f;
}
fan.localEulerAngles = Vector3.forward * num;
}
}