Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/VolumetricFogAndMist/DemoBoxedArea.cs
2026-02-21 16:45:37 +08:00

25 lines
630 B
C#

using UnityEngine;
namespace VolumetricFogAndMist
{
public class DemoBoxedArea : MonoBehaviour
{
private void Update()
{
VolumetricFog instance = VolumetricFog.instance;
if (Input.GetKeyDown(KeyCode.T))
{
instance.enabled = !instance.enabled;
}
}
private void OnGUI()
{
Rect position = new Rect(10f, 10f, Screen.width - 20, 30f);
GUI.Label(position, "Move around with WASD or cursor keys, space to jump, T to toggle fog on/off.");
position = new Rect(10f, 30f, Screen.width - 20, 30f);
GUI.Label(position, "Current fog preset: " + VolumetricFog.instance.GetCurrentPresetName());
}
}
}