Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/UltimateWater/WaterVolumeAdd.cs
2026-02-21 16:45:37 +08:00

27 lines
443 B
C#

using System;
using UnityEngine;
namespace UltimateWater
{
[Serializable]
[AddComponentMenu("Ultimate Water/Water Volume Add")]
public sealed class WaterVolumeAdd : WaterVolumeBase
{
protected override void Register(Water water)
{
if (water != null)
{
water.Volume.AddVolume(this);
}
}
protected override void Unregister(Water water)
{
if (water != null)
{
water.Volume.RemoveVolume(this);
}
}
}
}