Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/UBER_MaterialProp.cs
2026-02-21 16:45:37 +08:00

28 lines
409 B
C#

using System;
using UnityEngine;
[Serializable]
public class UBER_MaterialProp
{
[SerializeField]
public string name;
[SerializeField]
public float floatValue;
[SerializeField]
public Color colorValue;
[SerializeField]
public Vector4 vectorValue;
[SerializeField]
public Texture textureValue;
[SerializeField]
public Vector2 textureOffset;
[SerializeField]
public Vector2 textureScale;
}