21 lines
384 B
C#
21 lines
384 B
C#
using UnityEngine;
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public class UBER_MaterialPresetCollection : ScriptableObject
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{
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[HideInInspector]
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[SerializeField]
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public string currentPresetName;
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[HideInInspector]
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[SerializeField]
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public UBER_PresetParamSection whatToRestore;
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[HideInInspector]
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[SerializeField]
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public UBER_MaterialPreset[] matPresets;
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[HideInInspector]
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[SerializeField]
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public string[] names;
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}
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