Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/UBER_MaterialPresetCollection.cs
2026-02-21 16:45:37 +08:00

21 lines
384 B
C#

using UnityEngine;
public class UBER_MaterialPresetCollection : ScriptableObject
{
[HideInInspector]
[SerializeField]
public string currentPresetName;
[HideInInspector]
[SerializeField]
public UBER_PresetParamSection whatToRestore;
[HideInInspector]
[SerializeField]
public UBER_MaterialPreset[] matPresets;
[HideInInspector]
[SerializeField]
public string[] names;
}